Shock Bolt is a basic ability for Sova.
Description[]
“ | EQUIP a bow with a shock bolt. FIRE to send the explosive bolt forward, detonating upon collision and damaging players nearby. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.
— In-game description
|
Shock Bolt is a Deterrent ability that Sova must equip before casting, nocking an explosive arrow into his bow to be fired as a projectile. Sova can control the number of times this arrow can bounce off of terrain using Alt Fire. The arrow can use one of four different projectile trajectories which Sova can choose from by holding fire to charge the ability based on the charge bars displayed under his crosshair while the ability is equipped. The arrow increases its projectile class for every bar filled, reaching its longest trajectory once all three bars are filled. While charging, Sova can recast the ability to reset the charge bar and allow him to safely release his Fire key without firing the arrow.
Upon releasing his Fire key, Sova will fire the arrow forward. Upon contact with any surface, the arrow will bounce against it depending on how many bounces have been added to it. If no more bounces are available to be used on a collision, the arrow will detonate, dealing damage in a spherical area of effect. The detonation has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
![]() |
0.8 seconds | ![]() |
Maximum bounces | 2 | ![]() |
![]() |
Immediately cast as a Class 2 Projectile 0.333 seconds/1st bar filled for Class 3 Projectile 0.667 seconds/2nd bar filled for Class 4 Projectile 1.000 second/3rd bar filled for Class 5 Projectile |
![]() |
![]() |
0.7 seconds | ![]() |
![]() |
0.4 seconds | ![]() |
![]() |
1.5 meters (Inner) 4 meters (Outer) |
![]() |
![]() |
Minimum: 1 | ![]() |
Maximum: 75 (Minimum Outer radius damage to Inner radius damage) |
![]() |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Kill enemy with bounce cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Fixed issue with the bolts not damaging enemy traps and other game objects other than players
Fixed the trick shot VO line so that it only plays when he kills an enemy agent with 1-bounce or 2-bounce bolt
- The line will no longer play if it destroys any utility under these conditions
Max Damage decreased 90 >>> 75
- Radial damage has been scaled in accordance with new max damage
Cost increased 100 >>> 150
Reduced collision size on arrows so they don’t get stuck on corners when fired near them
Types | Passive (list) • Basic • Signature • Ultimate | |||
---|---|---|---|---|
Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |