Valorant Wiki
Advertisement


EQUIP a bow with a shock bolt. FIRE to send the explosive bolt forward, detonating upon collision and damaging players nearby. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.
— In-game description

Shock Bolt is a basic ability for Sova.

Description[]

Shock Bolt is a Deterrent ability that Sova must equip before casting. Upon doing so, he will equip himself with a bow that holds an explosive arrow. Sova can control the number of times this arrow can bounce off of terrain using Alt Fire and affect its range by holding Fire. The arrow has four fixed ranges that it can be fired in, displayed as a charge bar under the crosshair. The arrow enters a higher range as soon as the charge bar begins to fill up one of the bars, reaching maximum range once all three bars are filled. Whilst charging, Sova can recast the ability to reset the charge bar and allow him to safely release his Fire key without firing the arrow.

Upon releasing his Fire key, Sova will fire the arrow forward. Upon contact with any surface, the arrow will bounce against it depending on how many bounces have been added to it. If no more bounces are available to be used on a collision, the arrow will detonate, dealing damage in a spherical area of effect. The detonation has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Check MarkGame files
Blindside Maximum bounces 2 Check MarkIn-game
Windup Minimum charge times Immediately casts at short range
0.333 seconds (1st bar filled)
0.667 seconds (2nd bar filled)
1 second (3rd bar filled)
Cross*
CustomReload Unequip time 0.7 seconds Check MarkGame files
Windup Windup time 0.4 seconds Check MarkGame files
Orbital Strike Radii 1.5 meters (Inner)
4 meters (Outer)
Check MarkGame files
Damage Damage Minimum: 1 Cross*
Maximum: 75
(Minimum Outer radius damage to Inner radius damage)
Check Markv4.08

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

Update History[]

v5.12

v5.01

  • Bugfix Buff Fixed issue with the bolts not damaging enemy traps and other game objects other than players

v4.11

  • Bugfix Nerf Fixed the trick shot VO line so that it only plays when he kills an enemy agent with 1-bounce or 2-bounce bolt
    • The line will no longer play if it destroys any utility under these conditions

v4.08

  • Nerf Max Damage decreased 90 >>> 75
    • Radial damage has been scaled in accordance with new max damage

v3.0

  • Nerf Cost increased 100 >>> 150

v0.50

  • Buff Reduced collision size on arrows so they don’t get stuck on corners when fired near them


Advertisement