“ | EQUIP a rocket launcher. FIRE to shoot a rocket that does massive area damage on contact with anything.
— In-game description
|
Showstopper is an ultimate ability for Raze.
Description[]
Showstopper is an Empowerment ability that Raze can instantly use. Upon activation, she winds up and equips herself with a rocket launcher. Raze can use other abilities and weapons without deactivating Showstopper; she can re-use the ability to reequip the launcher. The launcher holds one rocket for Raze to use.
Upon firing, Raze will launch the rocket, causing herself to be pushed back a few meters directly in the opposite direction she fired the rocket in. Upon contact with anything the rocket will explode, dealing damage to any enemy agents and Raze if they are in range, with increased damage dealt against enemy objects. Unlike most damaging abilities with damage falloff, Showstopper's damage falloff is not gradual. Instead, the explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.
Showstopper has a limited duration and Raze will be forced to permanently unequip the launcher if she does not fire the rocket in time.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 1.4 seconds | v1.05 |
Max duration | 10 seconds (including Equip time) |
Game files |
Radii | 4 meters (Inner) 7 meters (Outer) |
Game files |
Damage | 30-150 (Minimum Outer radius damage to Inner radius damage) x10 multiplier to objects |
Game files |
Unequip time | 0.4 seconds | Game files |
Update History[]
- Fixed issues where Showstopper projectile would not explode when hitting players trapped by Deadlock’s Annihilation.
- Ammo count added to HUD
- Can now be input-queued to equip after the current action
- Re-equip time removed, hence the re-equip time is exactly the same as the initial equip time.
- Ultimate points required increased 7 >>> 8
- Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster
- Equip Time increased 1.1 >>> 1.4
- Quick Equip Time increased 0.5 >>> 0.7
- VFX reduced when firing rocket
- VFX on rocket’s trail slightly reduced
- Cost changed 6 >>> 7 Ult points
- Tuned and adjusted audio so that Showstopper will be easier to hear in hectic scenarios
- Fixed an issue where sensitivity is severely reduced when using Showstopper until engaging Focus.