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EQUIP a rocket launcher. FIRE to shoot a rocket that does massive area damage on contact with anything.
— In-game description

Showstopper is an ultimate ability for Raze.

Description[]

Showstopper is an Empowerment ability that Raze can instantly use. Upon activation, she winds up and equips herself with a rocket launcher. Raze can use other abilities and weapons without deactivating Showstopper; she can re-use the ability to reequip the launcher. The launcher holds one rocket for Raze to use.

Upon firing, Raze will launch the rocket, causing herself to be pushed back a few meters directly in the opposite direction she fired the rocket in. Upon contact with anything the rocket will explode, dealing damage to any enemy agents and Raze if they are in range, with increased damage dealt against enemy objects. Unlike most damaging abilities with damage falloff, Showstopper's damage falloff is not gradual. Instead, the explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.

Showstopper has a limited duration and Raze will be forced to permanently unequip the launcher if she does not fire the rocket in time.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 1.4 seconds Check Markv1.05
Duration Max duration 10 seconds
(including Equip time)
Check MarkGame files
Orbital Strike Radii 4 meters (Inner)
7 meters (Outer)
Check MarkGame files
Damage Damage 30-150
(Minimum Outer radius damage to Inner radius damage)
x10 multiplier to objects
Check MarkGame files
CustomReload Unequip time 0.4 seconds Check MarkGame files

Update History[]

v7.02
  • Bugfix Buff Fixed issues where Showstopper projectile would not explode when hitting players trapped by Deadlock icon Deadlock’s Annihilation Annihilation.

v4.08

  • Added Ammo count added to HUD

v4.07

  • Buff Can now be input-queued to equip after the current action

Undocumented

  • Nerf Re-equip time removed, hence the re-equip time is exactly the same as the initial equip time.

v3.0

  • Nerf Ultimate points required increased 7 >>> 8

v2.07

  • Nerf Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster

v1.05

  • Nerf Equip Time increased 1.1 >>> 1.4
  • Nerf Quick Equip Time increased 0.5 >>> 0.7
  • Nerf VFX reduced when firing rocket
  • Nerf VFX on rocket’s trail slightly reduced

v1.04

  • Nerf Cost changed 6 >>> 7 Ult points

v0.47+

  • Nerf Tuned and adjusted audio so that Showstopper will be easier to hear in hectic scenarios

v9.10
  • Bugfix Buff Fixed an issue where sensitivity is severely reduced when using Showstopper until engaging Focus.

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