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EQUIP a chemical launcher. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and applies Vulnerable.
— In-game description

Snake Bite is a basic ability for Viper.


Snake Bite is primarily a Deterrent ability that Viper must equip before casting. Upon casting she will throw a canister that detonates as soon as it comes into contact with horizontal terrain. Upon detonation, the canister will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents who come into contact with the zone will become Vulnerable and begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue applying Vulnerable and damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.

Vulnerable doubles any incoming damage agents takes and this includes the damage taken from Snake Bite. The debuff will continue to remain on an agent for a short duration after they exit the area of effect or after it dissipates.


Stat Value Confirmed
CustomReload Equip time 0.8 seconds Check Markv2.06
CustomReload Unequip time 0.7 seconds Check MarkGame files
Orbital Strike Radius 4.5 meters Check Markv0.50
Damage Damage 1 per tick Check Mark[a]
Total 76-79 Cross[b]
x0.5 multiplier to objects Check Markv5.12
Incendiary Ticks/Tick rate 12.5 per second
1 every 0.08 seconds
Check MarkGame files
Total 76-79 ticks Cross[b]
Duration Duration 6.5 seconds Check Markv8.08
Debuff Vulnerable duration 2 seconds Check Markv1.09

a Verified using the Range's training dummy
b Values tested using the Range's training dummy, although inconsistent with confirmed values for tick rate and duration. Can be resolved assuming that the full zone duration includes a ~0.25-second period immediately upon detonation during which no damage is taken before the zone begins to spread.

Update History[]



  • Nerf Charges reduced 2 >>> 1
  • Nerf Price increased 200 >>> 300
  • Buff Duration increased 5.5 >>> 6.5s


  • Buff Now deals damage to all enemy objects
  • Adjustment Damage multiplier against specific enemy abilities set to 50%


  • Nerf Duration decreased 6.5 >>> 5.5


  • Nerf Duration reduced 8 >>> 6.5
  • Nerf Cost increased 100 >>> 200
  • Buff Outer edges form faster to ensure it is lethal if an enemy sits in the entire duration


  • Buff Equip time decreased 1.1 >>> .8


  • Buff Vulnerable debuff now lingers for 2 seconds after leaving Snake Bite


  • Buff Applies Vulnerable to enemies for a short time
    • Total damage taken from Snake Bite is unchanged


  • Buff Radius increased 350 >>> 450
  • Buff Height required to jump out of Snake Bite increased 80 >> 120
  • Buff Damage tick speed increased (total damage per second unchanged)