Valorant Wiki
Tag: Source edit
(functions)
Tag: Source edit
 
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|image=Snake Bite.png
 
|image=Snake Bite.png
 
|caption=
 
|caption=
|description=Fire a projectile that explodes into a pool of damaging acid.
+
|description=Launch a canister that shatters upon hitting the floor, creating a lingering zone that damages and applies [[Vulnerable]].
|agent=[[Viper]]
+
|agent={{ai|Viper}}
  +
|type=[[Abilities#Basic|Basic]]
|type=Damage
 
  +
|function=[[Cripple]]<br>[[Deterrent#Molotov|Molotov]]
}}'''{{PAGENAME}}''' is an [[:Category:Abilities|ability]] in ''[[Valorant]]''.
 
  +
|friendlyfire=Yes (Damage reduced)
  +
|mapobjects={{Cross}} No
  +
|creds=200|uses=2|key=<big><span class="key mobile-label">C</span></big>}}
  +
<center>{{Quote|{{Game Descriptions|{{PAGENAME}}}}|In-game description}}</center>
 
'''Snake Bite''' is a basic [[ability]] for [[Viper]].
  +
==Description==
  +
Snake Bite is primarily a [[Deterrent]] ability that [[Viper]] must equip before casting. Upon casting she will throw a canister that detonates as soon as it comes into contact with horizontal terrain. Upon detonation, the canister will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. [[Agents]] who come into contact with the zone will become [[Vulnerable]] and begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue applying Vulnerable and damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.
   
  +
Vulnerable doubles any incoming damage agents takes and this includes the damage taken from Snake Bite. The debuff will continue to remain on an agent for a short duration after they exit the area of effect or after it dissipates.
==Summary==
 
  +
<gallery>
'''{{PAGENAME}}''' is a Basic Ability for [[Viper]].
 
  +
Snake Bite Equip.png|Snake Bite equipped
 
  +
Snake Bite Cast.png|Snake Bite cast
Snake bite is a molotov-like ability that can be launched to cover an area in a green damaging acid. It applies the [[Vulnerable]] debuff to anyone exposed, making them take double damage from all sources.
 
  +
Snake Bite Activation.png|Snake Bite activated
 
  +
</gallery>
<center>{{Quote|Equip a chemical launcher. '''Fire''' to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and slows enemies.|In-game description}}</center>
 
  +
==Stats==
 
{|class="wikitable"
+
{| class="wikitable" style="text-align:left"
  +
!Stat
| colspan="2" |<center>'''Stats'''</center>
 
  +
!Value
  +
!Confirmed<br>value?
 
|-
 
|-
  +
|[[File:CustomReload.png|20px]] Equip time
|Equip Speed
 
|1.1 seconds
+
|0.8 seconds
  +
|{{Tick}}<sup/>{{patchv|2.06}}
 
|-
 
|-
  +
|[[File:CustomReload.png|20px]] Unequip time
|Damage Radius (Circle)
 
 
|0.7 seconds
|8 meters wide
 
  +
|{{Tick}}<sup/>Game files
 
|-
 
|-
  +
|[[File:Orbital Strike.png|20px]] Radius
|Damage Rate
 
 
|4.5 meters
|13 - 26 Damage/s <br /><small>
 
  +
|{{Tick}}<sup/>{{patchv|0.50}}
*First step of damage is dealt 2x slower than others due to [[Vulnerable]] applying after the first damage tick
 
 
|-
 
|-
|Friendly Fire Damage Rate
+
|[[File:Damage.png|20px]] Damage
  +
|1 per tick<br>Total 63-67<br>x0.5 multiplier to objects
|4.33 - 8.67 Damage/s<br /><small>
 
  +
|{{Cross}}* <sup/>({{patchv|5.12}})
*First step of damage is dealt 2x slower than others due to [[Vulnerable]] applying after the first damage tick
 
 
|-
 
|-
  +
|rowspan="2"|[[File:Incendiary.png|20px]] Ticks/Tick rate
|Duration
 
|7.6 seconds
+
|12.5 per second<br>1 every 0.08 seconds
  +
|{{Tick}}<sup/>Game files
 
|-
 
|-
  +
|Total 63-67 ticks
|Stow Speed (After Launching)
 
  +
|{{Cross}}*
|0.5 seconds
 
 
|-
 
|-
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|[[File:Duration.png|20px]] Duration
|Debuff Expiration
 
  +
|5.5 seconds
|Instantaneous
 
  +
|{{Tick}}<sup/>{{patchv|4.04}}
  +
|-
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|[[File:Debuff.png|20px]] Vulnerable duration
  +
|2 seconds
  +
|{{Tick}}<sup/>{{patchv|1.09}}
 
|}
 
|}
  +
<small>
  +
<nowiki/>* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
  +
</small>
  +
  +
==Update History==
  +
{{Update history|update=
  +
'''{{patchv|5.12}}
  +
*{{ui|Buff}} Now deals damage to all enemy objects
  +
*{{ui|Adjustment}} Damage multiplier against specific enemy abilities set to 50%
  +
**'''The correct functionality is [[undocumented]], instead officially being documented as affecting any non-player object (see [[Health#Abilities]])
  +
  +
'''{{patchv|4.04}}
  +
*{{ui|Nerf}} Duration decreased 6.5 >>> 5.5
  +
  +
'''{{patchv|3.0}}
  +
*{{ui|Nerf}} Duration reduced 8 >>> 6.5
  +
*{{ui|Nerf}} Cost increased 100 >>> 200
  +
*{{ui|Buff}} Outer edges form faster to ensure it is lethal if an enemy sits in the entire duration
  +
  +
'''{{patchv|2.06}}
  +
*{{ui|Buff}} Equip time decreased 1.1 >>> .8
  +
  +
'''{{patchv|1.09}}
  +
*{{ui|Buff}} [[Vulnerable]] debuff now lingers for 2 seconds after leaving Snake Bite
  +
  +
'''{{patchv|1.02}}
  +
*{{ui|Buff}} Applies [[Vulnerable]] to enemies for a short time
  +
**Total damage taken from Snake Bite is unchanged
   
  +
'''{{patchv|0.50}}
  +
*{{ui|Buff}} Radius increased 350 >>> 450
  +
*{{ui|Buff}} Height required to jump out of Snake Bite increased 80 >> 120
  +
*{{ui|Buff}} Damage tick speed increased (total damage per second unchanged)
  +
}}
  +
{{navbox abilities}}
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[de:Kontamination]]
 
[[de:Kontamination]]

Latest revision as of 06:35, 27 March 2024


EQUIP a chemical launcher. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and applies Vulnerable.
— In-game description

Snake Bite is a basic ability for Viper.

Description

Snake Bite is primarily a Deterrent ability that Viper must equip before casting. Upon casting she will throw a canister that detonates as soon as it comes into contact with horizontal terrain. Upon detonation, the canister will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents who come into contact with the zone will become Vulnerable and begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue applying Vulnerable and damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.

Vulnerable doubles any incoming damage agents takes and this includes the damage taken from Snake Bite. The debuff will continue to remain on an agent for a short duration after they exit the area of effect or after it dissipates.

Stats

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Check Markv2.06
CustomReload Unequip time 0.7 seconds Check MarkGame files
Orbital Strike Radius 4.5 meters Check Markv0.50
Damage Damage 1 per tick
Total 63-67
x0.5 multiplier to objects
Cross* (v5.12)
Incendiary Ticks/Tick rate 12.5 per second
1 every 0.08 seconds
Check MarkGame files
Total 63-67 ticks Cross*
Duration Duration 5.5 seconds Check Markv4.04
Debuff Vulnerable duration 2 seconds Check Markv1.09

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

Update History

v5.12
  • Buff Now deals damage to all enemy objects
  • Adjustment Damage multiplier against specific enemy abilities set to 50%

v4.04

  • Nerf Duration decreased 6.5 >>> 5.5

v3.0

  • Nerf Duration reduced 8 >>> 6.5
  • Nerf Cost increased 100 >>> 200
  • Buff Outer edges form faster to ensure it is lethal if an enemy sits in the entire duration

v2.06

  • Buff Equip time decreased 1.1 >>> .8

v1.09

  • Buff Vulnerable debuff now lingers for 2 seconds after leaving Snake Bite

v1.02

  • Buff Applies Vulnerable to enemies for a short time
    • Total damage taken from Snake Bite is unchanged

v0.50

  • Buff Radius increased 350 >>> 450
  • Buff Height required to jump out of Snake Bite increased 80 >> 120
  • Buff Damage tick speed increased (total damage per second unchanged)