Sonic Sensor is a basic ability for Deadlock.
Description[]
| “ | EQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sound. It concusses that area if footsteps, weapons fire, or significant noise are detected. This ability can be picked up to be REDEPLOYED.
— In-game description
|
Sonic Sensor is primarily an Intel ability that Deadlock has to equip before casting. While equipped, her crosshair will be replaced with an indicator to place a sensor on vertical terrain. The crosshair will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. On cast, the sensor will travel to the location and briefly deploy, then it will turn invisible and remain at its position indefinitely. Deployed sensors can be picked up to regain the charge with no cooldown.
The sensor detects any enemy noise made by running, jumping, shooting, reloading, dropping objects, and planting/defusing the spike. If the sensor detects any of these sounds made by enemies within its area, it will briefly wind up a visible area of effect in front of it and concuss any agent within that area. Enemies can walk through the sensor without setting it off by walking or crouching. When an enemy enters the target area, the sensor will be revealed to them with a red outline. Enemies can deal damage to the sensor and destroy it, though Deadlock and her team will be alerted if the sensor is destroyed.
The sensor will deactivate if Deadlock is killed or suppressed.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 14 meters | ||
| 4.5 meters | ||
| 0.7 seconds | ||
| 1.75 seconds | ||
| 9-meter length 8-meter width 2-meter depth |
||
| 0.5 seconds | ||
| 2.5 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Destroyed[]
Triggered[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Concuss duration reduced 3.5s → 2.5s
Fixed an issue where it was more difficult to place than intended.
Fixed an issue where Sonic Sensors could stay active if placed as Deadlock was killed.
Fixed an issue where Sonic Sensor could not be placed on some map walls during the Buy Phase.
Now recallable in round
Pickup distance increased 12m >>> 27m
Decreased time to concuss once triggered 1.0s >>> 0.5s
Decreased time for enemies to destroy Sonic Sensor once triggered 0.65s >>> 0.5s
Deadlock and her allies can now hear Sonic Sensor’s audio lightly when they are in its area of effect
Fixed a bug where Deadlock’s Sonic Sensor would trigger when Gekko’s Wingman walks near it.
Fixed Sonic Sensor not triggering when
Wingman started defusing the Spike in its detection area under some circumstances.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||





