“ | EQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. This ability can be picked up to be REDEPLOYED.
— In-game description
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Spycam is a signature ability for Cypher.
Description[]
Spycam is an Intel ability that Cypher has to equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a spycam. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. A viable position must be a wall with enough verticality, though the camera cannot be placed over a certain height above the altitude level Cypher is situated at on cast. Cypher must also be within a certain distance of the target location to cast the ability. Upon casting, the spycam will travel to the location and briefly deploy, turning invisible once this process is complete. The camera can be recalled but will go on a short cooldown before it can be redeployed.
Once deployed, Cypher can use the ability to take control of the camera, causing it to reveal itself. His body will remain still in a channeling position while using the camera, leaving himself vulnerable to enemy gunfire and utility. The camera provides vision of anything in front of it and can be rotated within the range of a hemisphere. If an enemy is sighted through the spycam, they will be alerted with looping audio for the duration that they are actively being watched by Cypher from within the Spycam. Whenever re-used, the camera will always be looking the direction Cypher was previously looking in when he unequipped the ability. If Cypher's body takes damage while he is in control of Spycam, the ability will be unequipped.
While using Spycam, Cypher can aim at enemy agents and fire to shoot marking darts at them. If a dart hits an enemy it will embed itself into them, periodically revealing their location with still image sihouettes. To end this effect, the victim must channel for a few seconds to remove the dart.
Enemies can deal damage to the camera and destroy it, though Cypher and his team will be alerted if the camera is destroyed.
If Cypher is killed or suppressed, the spycam will deactivate and reveal its position.
Stats[]
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
- Fixed an issue where Spycam could not be placed on some map walls during the Buy Phase.
- Fixed an issue when exiting Cypher's Spycam that causes a brief stutter for Spectators.
- Fixed an issue when exiting Cypher's Spycam that caused Cypher's hands to stutter for Spectators.
- Fixed an issue where shots fired immediately after exiting Spycam would bypass the weapon’s raise animation and not deal damage. The weapon raise animation is now played for its full duration.
- Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam
- Fixed an issue causing kills with Trapwire to not be awarded while using Spycam
- Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam as the round ended.
- Now immune to all allied damage
- Improvements made to the yellow silhouette used for reveals
- Now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places
- Now starts dimmer and fades faster to make it more distinguishable from an actual enemy
- No longer destroyed by allies' AOE damage
- Fixed a bug where equipping a weapon after exiting Spycam could play the wrong equip speed animation and visually misrepresent when you were able to fire
- Voice lines relating to Spycam will now be heard globally by allies
- Can no longer place Spycam in Cyber Cage projectiles
- Fixed issue where Spycam broke Sage's Barrier Orb when placed close to it
- Fixed issue where Spycam's dart could sometimes hit players that were on the other side of a wall
- Fixed Spycam targeting going through Sage's wall
- Fixed a rare bug that could leave players unable to move or process inputs until they died when entering or returning from Spycam
- "We previously addressed some causes of this bug last patch, this fix should address the remaining known causes"
- Fixed a couple input bugs around possessing and unpossessing Spycam in the same frame which lead to locking all inputs or locking view direction
- Disabled and revealed upon death
- Fixed an issue where Spycam blocked Spike defusal
- Cooldown when destroyed increased 30 >>> 45 seconds
- Cypher will no longer float in the air if the Sage Barrier Orb wall he is standing on is destroyed while using the Spycam
- Exploit fixes
- Can no longer use weapons