“ | They’ll know it's over when the Stinger splash hits.
|
” |
The Stinger is an SMG that is a primary weapon in VALORANT.
Summary
“ | This SMG is more potent at medium to long range than its counterparts, but at the cost of firing rate and mobility. The 20-round mag gets wasted in recoil-filled sprays, but lands lethal blows at medium distances with ADS and controlled fire.
|
” |
The Stinger is a low-cost SMG. It has two firing modes, a standard automatic single-bullet primary fire and a semi-automatic burst-mode alternate fire that fires four bullets in a burst at around an eighth of its usual fire rate. Alternate fire also increases the distance that falloff damage begins to occur at.
As an SMG, the Stinger is most effective at shorter range or when used on the move. It's high fire rate makes it great for taking out single targets when buying light and can be used to surprise an enemy in tight spaces, allowing the player to gain a weapon upgrade for little investment thanks to the Stinger's cheap cost.
Compared to the costlier Spectre SMG, the Stinger is not completely outshone as its power comes with its ability to kill individual agents quickly. However, the Stinger's lower magazine capacity and higher fire rate make it unsuitable for sustained firefights against multiple enemies, given that a magazine will empty in just over a second. Also, despite ADS and burst often being associated with better precision at long range, the Stinger's alternate fire is affected by recoil within the burst itself, meaning exceptional control is needed to ensure all of the burst's bullets hit the target at longer ranges.
Stats
- Headshot multiplier: x2.5
- Leg shot multiplier: x0.85
- 20+ m falloff multiplier: x0.926 (25/27)
Primary Fire
Damage Range | Body Part | 100 HP | 125 HP | 150 HP | |||
---|---|---|---|---|---|---|---|
Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | ||
0–20 m | Head | 2 | 0.063 | 2 | 0.063 | 3 | 0.125 |
Body | 4 | 0.188 | 5 | 0.250 | 6 | 0.313 | |
Legs | 5 | 0.250 | 6 | 0.313 | 7 | 0.375 | |
20–50 m | Head | 2 | 0.063 | 3 | 0.125 | 3 | 0.125 |
Body | 4 | 0.188 | 5 | 0.250 | 6 | 0.313 | |
Legs | 5 | 0.250 | 6 | 0.313 | 8 | 0.438 |
Alternate Fire
Damage Range | Body Part | 100 HP | 125 HP | 150 HP | |||
---|---|---|---|---|---|---|---|
Bursts to kill | Time to kill (s) | Bursts to kill | Time to kill (s) | Bursts to kill | Time to kill (s) | ||
0–30 m | Head | 1 | 0.000 | 1 | 0.000 | 1 | 0.000 |
Body | 1 | 0.000 | 2 | 0.472 | 2 | 0.472 | |
Legs | 2 | 0.472 | 2 | 0.472 | 2 | 0.472 | |
30–50 m | Head | 1 | 0.000 | 1 | 0.000 | 1 | 0.000 |
Body | 1 | 0.000 | 2 | 0.472 | 2 | 0.472 | |
Legs | 2 | 0.472 | 2 | 0.472 | 2 | 0.472 |
Update History
Now delays firing inputs while bringing up the weapon to ADS
- Prevents you from getting burst mode accuracy improvements before you finished raising your weapon
Walking inaccuracy increased from .3 >>> 1.0
Running inaccuracy increased from 2.0 >>> 2.5
Price decreased 1100 >>> 950
Skins
Image | Edition | Collection | Source | Cost/Unlock | Upgrades | Variants |
---|---|---|---|---|---|---|
![]() |
![]() |
.SYS | EP. 04 Act 3 Battle Pass | Tier 35 | - | |
![]() |
![]() |
Aristocrat | Store | ![]() | ||
![]() |
![]() |
Cavalier | EP. 02 Act 2 Battle Pass | Tier 10 | ||
![]() |
![]() |
Couture | EP. 01 Act 1 Battle Pass | Tier 15 | ||
![]() |
![]() |
Depths | EP. 02 Act 3 Battle Pass | Tier 20 | ||
![]() |
![]() |
Doodle Buds | Store | ![]() |
Kill Effect | Tactifriends League of Legends |
![]() |
![]() |
Ego | Store | ![]() |
- | Red Tan Pink |
![]() |
![]() |
Lycan's Bane | EP. 04 Act 2 Battle Pass | Tier 16 | - | |
![]() |
![]() |
Prelude to Chaos | Store | ![]() |
VFX Animation Finisher |
Green White Blue |
![]() |
![]() |
Prism II | Store | ![]() |
- | |
![]() |
![]() |
Red Alert | EP. 01 Act 2 Battle Pass | Tier 35 | ||
![]() |
![]() |
RGX 11z Pro | Store | ![]() |
VFX Animation Finisher Kill Counter |
Red Blue Yellow |
![]() |
![]() |
Sakura | Store | ![]() |
- | |
![]() |
![]() |
Schema | EP. 04 Act 1 Battle Pass | Tier 05 | ||
![]() |
![]() |
Sensation | Store | ![]() | ||
![]() |
![]() |
Shimmer | EP 05 Act 1 Battle Pass | Tier 05 | - | Gold Red Teal |
![]() |
![]() |
Silvanus | Store | ![]() |
- | |
![]() |
![]() |
Sovereign | Store | ![]() |
VFX Finisher |
Gold Silver Purple |
![]() |
![]() |
Surge | EP. 01 Act 3 Battle Pass | Tier 35 | - | Black Yellow Blue |
![]() |
![]() |
Varnish | EP. 03 Act 2 Battle Pass | Tier 40 | - |
Trivia
- During the Beta, the weapon's full name was the CQ-SBR Stinger (Close Quarters - Short Barreled Rifle).
- The Stinger's design has similarities to the LWRC SMG-45.
- This is the Weapon with the highest fire-rate in the game.
Weapons
| ||||
---|---|---|---|---|
Sidearms | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
SMGs | ![]() ![]() | |||
Shotguns | ![]() ![]() | |||
Rifles | ![]() ![]() ![]() ![]() | |||
Sniper Rifles | ![]() ![]() | |||
Machine Guns | ![]() ![]() | |||
Melee | ![]() | |||
Related | Skins |