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They’ll know it's over when the Stinger splash hits.

The Stinger is an SMG that is a primary weapon in VALORANT.

Summary[]

This SMG is more potent at medium to long range than its counterparts, but at the cost of firing rate and mobility. The 20-round mag gets wasted in recoil-filled sprays, but lands lethal blows at medium distances with ADS and controlled fire.

The Stinger is a low-cost SMG. It has two firing modes, a standard automatic single-bullet primary fire and a semi-automatic burst-mode alternate fire that fires four bullets in a burst at around an eighth of its usual fire rate.

As an SMG, the Stinger is most effective at shorter range or when used on the move. It's high fire rate makes it great for taking out single targets when buying light and can be used to surprise an enemy in tight spaces, allowing the player to gain a weapon upgrade for little investment thanks to the Stinger's cheap cost.

Compared to the costlier Spectre SMG, the Stinger is not completely outshone as its power comes with its ability to kill individual agents quickly. However, the Stinger's lower magazine capacity and higher fire rate make it unsuitable for sustained firefights against multiple enemies, given that a magazine will empty in just over a second. Its higher spread values also mean the Spectre can have more precision when looking to eliminate single targets at longer ranges, meaning the Stinger is more suited to fights in close-quarters. Also, despite ADS and burst often being associated with better precision at long range, the Stinger's alternate fire is affected by recoil within the burst itself, meaning exceptional control is needed to ensure all of the burst's bullets hit the target at longer ranges.

Stats[]

  • Headshot multiplier: x2.5
  • Leg shot multiplier: x0.85
  • 15+ m falloff multiplier: x0.926 (25/27)

Primary Fire TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
0–15 m Head 2 0.063 2 0.063 3 0.125
Body 4 0.188 5 0.250 6 0.313
Legs 5 0.250 6 0.313 7 0.375
15–50 m Head 2 0.063 3 0.125 3 0.125
Body 5 0.250 6 0.313 7 0.375
Legs 6 0.313 7 0.375 8 0.438

Alternate Fire TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Bursts to kill Time to kill (s) Bursts to kill Time to kill (s) Bursts to kill Time to kill (s)
0–15 m Head 1 0.056 1 0.056 1 0.111
Body 1 0.167 2 0.472 2 0.528
Legs 2 0.472 2 0.528 2 0.583
15–50 m Head 1 0.056 1 0.111 1 0.111
Body 2 0.472 2 0.528 2 0.583
Legs 2 0.528 2 0.583 2 0.639

Spread values[]

Firing Mode 1st Shot Spread (°) Max Spread (°) Movement penalties (+°)
Standing Crouched Standing Crouched Crouched Walking Running Airborne
Primary Fire 0.65 0.55 1.3 1.11 0.15 1 2.5 10
Alternate Fire 0.35 0.26 2.74 2.06

Update History[]

v6.11
  • Nerf Min spread on ropes increased from .3 >>> .65

v6.02

  • Nerf Cost increased 950 >>> 1100
  • Nerf Damage fall-off changed:
    • Previously:
      • 27 damage per bullet (0 - 20m)
      • 25 damage per bullet (20m+)
    • Now:
      • 27 damage per bullet (0 - 15m)
      • 23 damage per bullet (15m+)
  • Nerf Removed separate falloff distance previously used by Alt Fire (previously dealt maximum damage up to 30 m)

v5.06

  • Buff Primary Fire error adjusted from 1.6 after 7 bullets >>> 1.3 after 6 bullets
  • Buff Alt Fire first shot error adjusted from .5 >>> .35

v4.07

  • Nerf Now delays firing inputs while bringing up the weapon to ADS
    • Prevents you from getting burst mode accuracy improvements before you finished raising your weapon

v3.0

  • Nerf Walking inaccuracy increased from .3 >>> 1.0
  • Nerf Running inaccuracy increased from 2.0 >>> 2.5
  • Buff Price decreased 1100 >>> 950

v2.03

  • Nerf Price increased 1000 >>> 1100
  • Primary Fire
    • Nerf Fire rate reduced 18 >>> 16
    • Nerf Point when max spread reached decreased from 6th bullet >>> 4th bullet
    • Nerf Adjusted pitch (vertical) recoil curve, recoil climbs more aggressively past the 3rd bullet
  • Alt fire
    • Buff Recovery time decreased .45 >>> .4
    • Nerf Adjusted pitch (vertical) recoil to be more aggressive after the first burst
    • Nerf Added more error on bursts after the first one
    • Nerf First shot spread for alt fire increased from 0.4 >>> 0.5


Skins[]

Store[]

Image Edition Skin Cost Upgrade Levels Variants
Aristocrat Stinger Deluxe Aristocrat Valorant Points 1,275
Doodle Buds Stinger Premium Doodle Buds Valorant Points 1,775 Level 2: Kill Effect Variant 1: Tactifriends
Variant 2: League of Legends
Ego Stinger Premium Ego Valorant Points 1,775 Variant 1: Red
Variant 2: Tan
Variant 3: Pink
Overdrive Stinger Exclusive Overdrive Valorant Points 2,175 Level 2: Sound Effects
Level 3: Animation
Level 4: Finisher
Variant 1: Cobalt
Variant 2: Bubblegum
Variant 3: Onyx
Prelude to Chaos Stinger Exclusive Prelude to Chaos Valorant Points 2,175 Level 2: VFX
Level 3: Animation
Level 4: Finisher
Variant 1: Green
Variant 2: White
Variant 3: Blue
Prism II Stinger Select Prism II Valorant Points 875
RGX 11z Pro Stinger Exclusive RGX 11z Pro Valorant Points 2,175 Level 2: VFX
Level 3: Animation
Level 4: Finisher
Level 5: Kill Counter
Variant 1: Red
Variant 2: Blue
Variant 3: Yellow
Sakura Stinger Deluxe Sakura Valorant Points 1,275
Sensation Stinger Select Sensation Valorant Points 875
Silvanus Stinger Deluxe Silvanus Valorant Points 1,275
Sovereign Stinger Premium Sovereign Valorant Points 1,775 Level 2: VFX
Level 3: VFX
Level 4: Finisher
Variant 1: Green
Variant 2: Silver
Variant 3: Purple
Switchback Stinger Select Switchback Valorant Points 875
  • For each weapon with upgrade levels and/or variants, Radianite Points 10 per upgrade level, and after a weapon is fully upgraded, Radianite Points 15 per variant.
    • Variants must be used with the fully upgraded weapon skin set.

Battle Pass[]

Like every other primary weapon, all Stinger skins from Act Battle Pass are in Premium track.

Image Edition Skin Act Pass Tier Variants
.SYS Stinger Deluxe .SYS EP 04 Act 3 35
Aquatica Stinger Select Aquatica EP 08 Act 2 15
Cavalier Stinger Deluxe Cavalier EP 02 Act 2 10
Cloudweaver Stinger Select Cloudweaver EP 08 Act 3 20
Composite Stinger Deluxe Composite EP 07 Act 1 15
Convergence Stinger Select Convergence EP 09 Act 1 16
Couture Stinger Select Couture EP 01 Act 1 15
Depths Stinger Select Depths EP 02 Act 3 20
Gridcrash Stinger Select Gridcrash EP 06 Act 1 30
Immortalized Stinger Select Immortalized EP 05 Act 2 20
Libretto Stinger Select Libretto EP 07 Act 3 15
Lycan's Bane Stinger Deluxe Lycan's Bane EP 04 Act 2 16
Moondash Stinger Select Moondash EP 06 Act 3 15
Red Alert Stinger Select Red Alert EP 01 Act 2 35
Schema Stinger Select Schema EP 04 Act 1 5
Signature Stinger Select Signature EP 06 Act 2 15
Shimmer Stinger Select Shimmer EP 05 Act 1 5 Variant 1: Gold
Variant 2: Red
Variant 3: Teal
Surge Stinger Select Surge EP 01 Act 3 35 Variant 1: Black
Variant 2: Yellow
Variant 3: Blue
Tactiplay Stinger Select Tactiplay EP 08 Act 1 10
Transition Stinger Deluxe Transition EP 07 Act 2 10 Variant 1: Blue
Variant 2: Orange
Variant 3: Green
Varnish Stinger Select Varnish EP 03 Act 2 40
  • For each weapon with variants, Radianite Points 15 per variant.

Trivia[]

  • During the Beta, the weapon's full name was the CQ-SBR Stinger (Close Quarters - Short Barreled Rifle).
  • The Stinger's design has similarities to the LWRC SMG-45.
  • This is the Weapon with the highest fire-rate in the game.
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