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ACTIVATE to prepare a gust of wind for a limited time. RE-USE the wind to propel Jett in the direction she is moving. If Jett is standing still, she propels forward. Tailwind charge resets every two kills.
— In-game description

Tailwind is a signature ability for Jett.

Description[]

Tailwind is a Mobility ability that Jett can instantly activate to consume Tailwind's ability charge and prepare a gust of wind. After a brief delay, Jett becomes empowered for a limited time, gaining the ability to dash on reactivation during this time. Whilst empowered by the wind, Jett's screen will receive wispy outlines. For all other players, they will see Jett with gusts of wind around her legs and brighter hair.

Upon recasting whilst empowered, Jett will dash a fixed distance in the direction she is moving. If Jett is standing still, she will dash forward. Tailwind can be used whilst Jett is in the air.

Stats[]

Stat Value Confirmed
value?
Windup Windup 1 second Check Markv7.04
Duration Empowered Duration 7.5 seconds Check Markv7.04
Duration Dash Duration 0.45 seconds Check MarkGame files
Tailwind Dash distance 10 meters Cross*
CustomReload Unequip time 0.2 seconds Check MarkGame files

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

Update History[]

v7.04
  • Nerf Dash window decreased 12s >>> 7.5s
  • Nerf Activation windup increased 0.75s >>> 1s

v5.03

  • Bugfix Buff Fixed a bug where switching weapons in the middle of the dash would cause the weapon pull out animation to take longer

v5.0

  • Bugfix Nerf Fixed a bug where Jett could equip a weapon during the dash

v4.11

  • Bugfix Nerf Fixed a bug where using Tailwind in specific locations could let Jett reach very faster than intended speeds (aka. “superdash”)

v4.09

  • Bugfix Buff Fixed a bug where Tailwind would sometimes fail to cast when used immediately after curving Cloudburst

v4.08

  • Nerf NEW EFFECT: On first cast, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key press
    • Charge can still be regained with 2 kills
    • These changes also apply to Big Knife rounds in Escalation
  • Bugfix Buff Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers

Undocumented (v3.08)

  • Nerf Weapon equip time after casting increased
    • Buff Reverted in a hotfix

v3.0

v2.01

  • Bugfix Nerf Can no longer trigger the defuse sound while dashing

v1.11

  • Bugfix Nerf Can no longer use on ropes or ziplines

v1.0

v9.0
  • Bugfix Fixed an issue with Jett's Tailwind

References[]


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