Thrash is an ultimate ability for Gekko.
Description[]
| “ | EQUIP Thrash. FIRE to link with Thrash's mind and steer her through enemy territory. ACTIVATE to lunge forward and explode, Detaining any players in a small radius.
— In-game description
|
Thrash is primarily an Intel ability that Gekko must equip before casting. On cast he deploys Thrash, who he will possess, and steers her forward on the ground. Gekko's body will remain still in a channeling position while guiding Thrash, leaving him vulnerable to enemy gunfire and utility.
Thrash has a limited vision radius, glides along the ground, and is controlled using movement and jump keys. Forward input has no effect as she will automatically move forward, and backwards input will only cause her to stop in place.
Gekko can activate Thrash during this time to command her to lunge forward and explode. Gekko's perspective will change to a third-person view of Thrash during the lunge, keeping the same maximum vision radius from the first-person perspective. The explosion detains any agents in range of the explosion, including allies and Gekko himself.
After the explosion, Gekko's perspective will return to his own body but will initially still have Thrash's vision radius cap, though this will immediately start to be restored until the vision radius cap is completely removed within a brief duration.
The first time in a round that Thrash either reaches her maximum duration or explodes, she then expires. Enemies can deal damage to Thrash and force her to expire after taking enough damage. Gekko can also press Thrash's ability key again to end his link with Thrash prematurely, causing her to expire in place. When Thrash expires, she turns into a dormant Globule.
Globules[]
- Main article: Passive Effects → Globules
Thrash will turn into a dormant globule when she first expires in a round. She will then remain there for a period of time, during which time Gekko can approach and reclaim her. Successfully retrieving Thrash will then put the ability on cooldown after which it can be used again. If Gekko does not reclaim Thrash within her globule lifespan, she will disappear from the map.
Thrash will not turn into a globule after her second use in a round.
Stats[]
See above for Globules stats that are relevant to this ability.
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.9 seconds | ||
| 0.6 seconds | ||
| 20 meters | ||
| 11.22 meters/second | ||
| 6 seconds | ||
| 13 meters | ||
| 0.8 seconds | ||
| 5 meters | ||
| 6 seconds | ||
| 0.7 seconds | ||
| 1.5 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Ally Cast[]
Ally Recast[]
Enemy Cast[]
Enemy Recast[]
Destroyed[]
Timed out[]
Afflicted enemy[]
Globules - Picking up Thrash[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Note: Updates to Globules may be relevant to this ability.
Health decreased from 200 → 180
Fixed a bug that caused Thrash’s hit indicator sound effect to not play for the enemy hit by Thrash.
Fixed a bug causing difficulty with some small jumps
- Thrash should now jump more similarly to a player
Ultimate points increased 7 >>> 8
Fixed a bug where occasionally the explosion was blocked from affecting enemies due to corners of geometry.
Fixed an issue causing kills with
Mosh Pit to not be awarded while using Thrash
Explosion VFX updated for clarity
Fixed UI staying on screen if the round ended while you're possessing Thrash.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||









