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ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.
— In-game description

Tour De Force is an ultimate ability for Chamber.

Description[]

Tour De Force is an Empowerment ability that Chamber has to equip before using. Chamber can cast Tour De Force during the buy phase of any round in which he has his ultimate. Upon casting, he will summon a sniper rifle. Chamber can unequip and reequip this rifle with a shorter equip time for the rest of the round.

If Chamber kills an enemy with Tour De Force, a temporary slowing field will be created on the ground under the victim's position. If the target is high enough above ground when they are killed, it is possible for the slow field to not be created at all.

Stats[]

Stat Value Confirmed
value?
Windup Initial summon time 2.3 seconds Check MarkGame files
CustomReload Equip time 0.667 seconds Cross*
Ammo Ammunition 5 rounds
No reserve
Check MarkIn-game
Damage Damage 150 Check Mark[a]
Damage multipliers Headshot: x1.7
Leg shot: x0.85
Check Mark[a]
Firemode Fire mode Semi Check MarkIn-game
Fire rate 0.9 per second
1 every 1.111 seconds
Check Markv8.03
WallPenetration Wall penetration High Cross*
Orbital Strike Slow radius 6 meters Check MarkGame files
Debuff Slow duration 4 seconds Check Markv5.12
CustomReload Unequip time
(out of ammo)
1 second Cross*

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Verified using the Range's training dummy

TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
0–50 m Head 1 0.000 1 0.000 1 0.000
Body 1 0.000 1 0.000 1 0.000
Legs 1 0.000 1 0.000 2 1.111

Spread values[]

Firing Mode 1st Shot Spread (°) Max Spread (°) Movement penalties (+°)
Standing Crouched Standing Crouched Crouched Walking Running Airborne
Primary Fire 5 4.5 5 4.5 7.5 10 15 15
Alternate Fire 0

Update History[]

v8.03
  • Buff Firing rate increased 0.7 >>> 0.9

v8.01

  • Bugfix Fixed bullet tracers when penetrating through corners.

v6.11

  • Adjustment Firing rate adjusted from 0.75/0.6 (Primary/Scoped) >>> 0.7

v5.12

  • Nerf Fire rate decreased 1.2 >>> 0.75/0.6 (Primary/Scoped)
  • Nerf Slow Duration decreased 6s >>> 4s

v5.03

  • Nerf Ultimate Points Required increased 7 >>> 8
  • Nerf Slow Duration decreased 9.5s >>> 6s
  • Nerf Leg shot multiplier reduced 1.0 >>> 0.85

v5.0

  • Bugfix Buff Fixed a bug where the scope visual effect would sometimes disappear

v4.07

  • Buff Can now be input-queued to equip after the current action

v4.03

  • Bugfix Fixed a bug where Tour De Force could float away


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