Tour De Force is an ultimate ability for Chamber.
Description[]
| “ | ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.
— In-game description
|
Tour De Force is an Empowerment ability that Chamber can instantly use to summon a hitscan sniper rifle. Chamber can unequip and reequip this rifle with a shorter equip time for the rest of the round. Chamber can cast Tour De Force during the buy phase of any round in which he has his ultimate.
If Chamber kills an enemy with Tour De Force, a temporary slowing field will be created on the ground under the victim's position. If the target is high enough above ground when they are killed, it is possible for the slow field to not be created at all.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 2.3 seconds | ||
| 0.667 seconds | ||
| 5 rounds No reserve |
||
| 150 | ||
| Damage multipliers | Headshot: x1.7 Leg shot: x0.85 |
|
| Semi | ||
| 0.9 per second 1 every 1.111 seconds |
||
| High | ||
| 6 meters | ||
| 4 seconds | ||
(out of ammo) |
1 second |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
TTK[]
| Damage Range | Body Part | 100 HP | 125 HP | 150 HP | |||
|---|---|---|---|---|---|---|---|
| Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | ||
| 0–50 m | Head | 1 | 0.000 | 1 | 0.000 | 1 | 0.000 |
| Body | 1 | 0.000 | 1 | 0.000 | 1 | 0.000 | |
| Legs | 1 | 0.000 | 1 | 0.000 | 2 | 1.111 | |
Spread values[]
| Firing Mode | 1st Shot Spread (°) | Max Spread (°) | Movement penalties (+°) | |||||
|---|---|---|---|---|---|---|---|---|
| Standing | Crouched | Standing | Crouched | Crouched | Walking | Running | Airborne | |
| Primary Fire | 5 | 4.5 | 5 | 4.5 | 7.5 | 10 | 15 | 15 |
| Alternate Fire | 0 | |||||||
Quotes[]
Ally Cast[]
Enemy Cast[]
Kill[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
v8.03
Firing rate increased 0.7 >>> 0.9
Fixed bullet tracers when penetrating through corners.
Firing rate adjusted from 0.75/0.6 (Primary/Scoped) >>> 0.7
Fire rate decreased 1.2 >>> 0.75/0.6 (Primary/Scoped)
Slow Duration decreased 6s >>> 4s
Ultimate Points Required increased 7 >>> 8
Slow Duration decreased 9.5s >>> 6s
Leg shot multiplier reduced 1.0 >>> 0.85
Fixed a bug where the scope visual effect would sometimes disappear
Can now be input-queued to equip after the current action
Fixed a bug where Tour De Force could float away
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||





