“ | EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.
— In-game description
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Trademark is a basic ability for Chamber.
Description[]
Trademark is primarily an Intel ability that Chamber must equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a trap. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the trap will briefly deploy at the location where it will remain indefinitely and stay visible to all agents. For it to remain active however, Chamber must remain within a certain distance from the trap. Exceeding this distance will cause the trap to deactivate and not respond to any enemy agents that pass by it. Reentering the proximity range will reactivate the trap. The trap will also deactivate if Chamber is killed or suppressed. The trap can be recalled but will go on a short cooldown before it can be redeployed. Enemies can deal damage to the trap and destroy it, though Chamber and his team will be alerted if the trap is destroyed.
If an enemy agent gets too close to the trap it will briefly take aim and fire at the target. If Trademark loses sight of its target whilst taking aim, the wind up will cancel but the trap will not deactivate. If the target remains in vision for the full duration the trap will lock on and fire regardless of distance between the trap and the agent's current position.
Once an agent is hit, a temporary slowing field will be created on the ground under the target's current position. If the target is airborne when they are tagged, the slow field will usually form on the ground directly underneath their position. In this case, the agent may not be affected by the slow if they are far enough above the field. However, it is possible for the slow field to not be created at all if the target can create enough height between themselves and the ground before they are tagged.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 1 second | Game files |
Max cast radius | 12 meters | Game files |
Unequip time | 0.7 seconds | Game files |
Deploy time | 2 seconds | v6.11 |
Proximity radius to remain active | 50 meters | v6.11 |
Search radius | 10 meters | Game files |
Recall duration | 0.75 seconds | Game files |
Windup time | 0.9 seconds | Game files |
Slow radius | 6 meters | Game files |
Slow duration | 4 seconds | v5.12 |
Update History[]
- Fixed an exploit where Chamber could place Trademark in unintended locations.
- Disable range increased 4000 >>> 5000
- Trap arm speed reduced 4s >>> 2s
- Yellow indicator removed from Trademark
- Slow duration decreased 6s >>> 4s
- Now has proximity radius restriction of 40m
- Initial Arm Time increased 2s >>> 4s
- Can now be recalled mid-round
- 30s cooldown on recall
- Recall animation takes 0.75 seconds
- Does not require line of sight
- Destruction remains permanent
- Health increased 1 HP >>> 20 HP
- Now immune to all allied damage
- Slow Duration decreased 9.5 >>> 6s
- Voice lines relating to Trademark will now be heard globally by allies
- Cost increased 150>>>200
- Charges reduced 2>>>1
- Audio range increase
- Improved the system used to place Trademark at targeted ground locations