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EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.
— In-game description

Trademark is a basic ability for Chamber.

Description[]

Trademark is primarily an Intel ability that Chamber must equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a trap. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the trap will briefly deploy at the location where it will remain indefinitely and stay visible to all agents. For it to remain active however, Chamber must remain within a certain distance from the trap. Exceeding this distance will cause the trap to deactivate and not respond to any enemy agents that pass by it. Reentering the proximity range will reactivate the trap. The trap will also deactivate if Chamber is killed or suppressed. The trap can be recalled but will go on a short cooldown before it can be redeployed. Enemies can deal damage to the trap and destroy it, though Chamber and his team will be alerted if the trap is destroyed.

If an enemy agent gets too close to the trap it will briefly take aim and fire at the target. If Trademark loses sight of its target whilst taking aim, the wind up will cancel but the trap will not deactivate. If the target remains in vision for the full duration the trap will lock on and fire regardless of distance between the trap and the agent's current position.

Once an agent is hit, a temporary slowing field will be created on the ground under the target's current position. If the target is airborne when they are tagged, the slow field will usually form on the ground directly underneath their position. In this case, the agent may not be affected by the slow if they are far enough above the field. However, it is possible for the slow field to not be created at all if the target can create enough height between themselves and the ground before they are tagged.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 1 second Check MarkGame files
Orbital Strike Max cast radius 12 meters Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Windup Deploy time 2 seconds Check Markv6.11
Orbital Strike Proximity radius to remain active 50 meters Check Markv6.11
Orbital Strike Search radius 10 meters Check MarkGame files
CustomReload Recall duration 0.75 seconds Check MarkGame files
Windup Windup time 0.9 seconds Check MarkGame files
Orbital Strike Slow radius 6 meters Check MarkGame files
Debuff Slow duration 4 seconds Check Markv5.12

Update History[]

v8.07
  • Bugfix Nerf Fixed an exploit where Chamber could place Trademark in unintended locations.

v6.11

  • Buff Disable range increased 4000 >>> 5000
  • Buff Trap arm speed reduced 4s >>> 2s

v6.07

  • Removed Yellow indicator removed from Trademark

v5.12

  • Nerf Slow duration decreased 6s >>> 4s
  • Nerf Now has proximity radius restriction of 40m
  • Nerf Initial Arm Time increased 2s >>> 4s
  • Buff Can now be recalled mid-round
    • 30s cooldown on recall
    • Recall animation takes 0.75 seconds
    • Does not require line of sight
    • Destruction remains permanent
  • Buff Health increased 1 HP >>> 20 HP
  • Buff Now immune to all allied damage

v5.03

  • Nerf Slow Duration decreased 9.5 >>> 6s

v4.10

  • Bugfix Buff Voice lines relating to Trademark will now be heard globally by allies

v4.09

  • Nerf Cost increased 150>>>200
  • Nerf Charges reduced 2>>>1
  • Nerf Audio range increase

v4.04

  • Buff Improved the system used to place Trademark at targeted ground locations


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