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EQUIP a trapwire. FIRE to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be Tethered, Revealed, and Concussed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.
— In-game description

Trapwire is a basic ability for Cypher.


Trapwire is primarily an Intel ability that Cypher has to equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a trapwire. This will turn blue if it is placed on a viable position to be cast in and will turn red for unviable positions. A viable position must have two pieces of terrain opposite each other (this can be wall-to-wall or floor-to-roof). The distance between these locations cannot exceed a maximum distance and Cypher must be within a certain distance of the target location to cast the ability. Upon casting, the wire will travel to the location and briefly deploy, creating a trap that spans the distance between two attachment points, then turns invisible. The wire can be recalled.

Once deployed, the wire remains indefinitely. Enemies who approach it can detect its presence just before they get close enough to trigger it. It will appear red and the enemy will hear it humming. Enemies can deal damage to either of the attachment points and destroy them to deactivate the wire, though Cypher and his team will be alerted if the wire is destroyed.

If the wire is triggered instead by enemies or some utility getting into closer proximity, it reveals itself and starts to wind up, instantly slowing and tethering the victim and permanently revealing them with a real-time silhouette for the duration. The enemy team can destroy the wire to end these effects.

If neither of the wire's attachment points are destroyed when it completes its windup, it will afflict a concussing effect onto its target and deal a small amount of damage to them. If the wire's attachment points still remain shortly after this, the wire will then re-arm itself.

If Cypher is killed or suppressed, any placed wires will deactivate and reveal the positions of their attachment points.


Stat Value Confirmed
Equip Equip time 0.8 seconds Check MarkGame files
Orbital Strike Max deploy distance 20 meters Check MarkGame files
Length Max wire length 15 meters Check Markv5.10
Unequip Unequip time 0.7 seconds Check MarkGame files
Windup Deploy time 1.5 seconds Check MarkGame files
Warning Detection distance 3 meters Check MarkGame files
Windup Recall duration 0.5 seconds Check MarkGame files
Debuff Triggered Slow duration 1.25 seconds Check Markv8.08
Windup Windup time 1.5 seconds Check Markv7.09
Length Max distance tethered victim can travel 4.3 meters Check MarkGame files
Damage Damage 5 Check MarkIn-game
Debuff Activated Concuss duration 3 seconds Cross*
CustomReload Re-arm time 2 seconds Check Markv8.08

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

Update History[]

  • Nerf Re-arm time increased 1 >>> 2s
  • Nerf Slow reduced 2 >>> 1.25s
  • Bugfix Fixed a bug where Trapwire showed on the map even when disabled.


  • Buff Decreased the time until the trap concusses a captured enemy 3 >>> 1.5 seconds.
  • Buff After concussing an enemy or an enemy in the trap was killed, the Trapwire no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
  • Buff Duration of tag slow when hit by the trap increased 0.75 >>> 2 seconds.


  • Bugfix Buff Fixed a bug where Cypher’s Trapwire would sometimes fail to activate when placed on stairs.



  • Buff Health increased 1 HP >>> 20 HP
  • Bugfix Buff No longer prevented from being placed on the glass panels by the yellow crate on Icebox
  • Bugfix Buff Can no longer be triggered by an enemy Spycam Spycam or Turret Turret


  • Buff No longer destroyed by allies' AOE damage
  • Buff Maximum length increased 10 m >>> 15 m


  • Bugfix Buff Voice lines relating to Trapwire will now be heard globally by allies

v4.04 Hotfix

  • Bugfix Nerf Fixed an exploit


  • Bugfix Buff Fixed an issue where enemies wouldn't trigger trapwires in rare situations


  • Bugfix Buff Fixed a bug where picking up trapwires during the Buy phase would prevent you from purchasing a second charge


  • Nerf Disabled and revealed upon death


  • Bugfix Buff Fixed a bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them


  • Bugfix Nerf Fixed an issue where players could place a Cyber Cage Cyber Cage on trapwires


  • Bugfix Nerf Can no longer pick up the trap after an enemy has triggered it