Valorant Wiki

Episode 4 is here, bringing Filipino agent Neon to the roster (also see her quotes and abilities) as well as a new Battle Pass and cinematic!


Valorant Wiki

EQUIP a Turret. FIRE to deploy a turret that automatically fires at enemies in a 180 degree cone. HOLD EQUIP to recall the deployed turret.
— In-game description

Turret is a signature ability for Killjoy.


Turret is an Intel ability that Killjoy that must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a turret. This will turn pink if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the turret will briefly deploy at the location. The turret can be recalled but will go on a short cooldown before it can be redeployed. Once deployed, the turret remains indefinitely. For it to remain active however, Killjoy must remain within a certain distance from the turret. Exceeding this distance will cause the turret to deactivate and no longer responding to any entities that enter its filed of view. Reentering the proximity range will reactivate the turret. The turret will also deactivate if Killjoy is killed or suppressed.

Whilst active, the turret scans the area in front of it in a 180° cone. If it detects an enemy agent or some abilities, it will start to windup and lock onto the enemy before firing in bursts of three shots, dealing damage that falls off with distance. Damage dealt is the same regardless of where on the body the shots hit an agent.

Enemies can destroy the turret but it has its own health amount and must take enough damage for this to be depleted for it to be destroyed.


Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.

Stat Value Confirmed
CustomReload.png Equip time 1.15 seconds
Orbital Strike.png Max deploy length 15 meters
Windup.png Deploy time 2.6 seconds
Health.png Health 125 HP Check Mark.png[1]
Orbital Strike.png Proximity radius to remain active 40 meters Check Mark.png
Windup.png Windup time 0.75 seconds Check Mark.png[1]
Damage.png Damage 0-20 meters: 8 per shot, 24 per burst
20-35 meters: 6 per shot, 18 per burst
35+ meters: 4 per shot, 12 per burst
Check Mark.png[1]
Debuff.png Bullet tagging slow 29.5% Check Mark.png
Fire rate Overall cycle: 1.375 seconds
1 seconds between bursts
0.125 seconds between shots

Update History

  • Bullet tagging reduced 72.5% slow >>> 29.5% slow


  • Fixed Turret not being affected by stuns


  • Cooldown after pickup increased 10 >>> 20 seconds



  • Fixed Killjoy not getting charges from her Turret back if it is recalled after she is resurrected


  • Fixed an issue where Killjoy’s turret could be placed underneath the ground in some maps


  • Turret now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability.
  • Cooldown after pickup reduced from 20 seconds >>> 10 seconds.


  • No longer revealed by Sova’s Recon Bolt.png Recon Bolt
  • More effectively shoots at an enemy’s last known location