“ | EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 180 degree cone. ALT FIRE to swap turret direction. HOLD EQUIP to recall the deployed turret.
— In-game description
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Turret is a signature ability for Killjoy.
Description[]
Turret is an Intel ability that Killjoy that must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a turret. This will turn pink if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the turret will briefly deploy at the location. The turret can be recalled but will go on a short cooldown before it can be redeployed. Once deployed, the turret remains indefinitely. For it to remain active however, Killjoy must remain within a certain distance from the turret. Exceeding this distance will cause the turret to deactivate and no longer responding to any entities that enter its field of view. Reentering the proximity range will reactivate the turret. The turret will also deactivate if Killjoy is killed or suppressed.
Whilst active, the turret scans the area in front of it in a 100° cone. If it detects an enemy agent or some abilities, it will start to windup and lock onto the enemy before firing in bursts of three shots, dealing damage that falls off with distance. Damage dealt is the same regardless of where on the body the shots hit an agent.
Enemies can deal damage to the turret and destroy it, though Killjoy and her team will be alerted if the turret is destroyed.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 1.1 seconds | Game files |
Max deploy length | 4.5 meters | Game files |
Unequip time | 0.7 seconds | [a] |
Deploy time | 2.7 seconds | Game files |
Proximity radius to remain active | 40 meters | v1.11 |
Windup time | 0.75 seconds | Game files |
Damage | 0–20 meters: 8 per shot, 24 per burst 20–35 meters: 6 per shot, 18 per burst 35+ meters: 4 per shot, 12 per burst |
Media reveal |
Bullet tagging slow | 29.5% | v3.05 |
Fire rate | Overall cycle: 1.375 seconds 1 second between bursts 0.125 seconds between shots |
Game files |
a Confirmed from VALORANT Twitter Turret stats infographic[1]
Update History[]
- Fixed a bug where the deactivation range would not display on the minimap after switching between Turret and other abilities or weapons
- Vision radius reduced 180 degrees >>> 100 degrees
- Added a representation of the Turret’s vision cone on Killjoy’s minimap when she is placing the Turret.
- Added VFX and updated the Turret’s animations to communicate the Turret’s new vision radius.
- Fixed a bug that was causing her Turret to aim at the ground.
- Updated deactivate sounds to make them more distinct.
- Health decreased 125 >>> 100
- Will no longer be disabled by KAY/O's NULL/cmd if the pulse hit the turret without Killjoy also being hit
- Will no longer fire straight forward after firing at an enemy and then losing sight of them
- Fixed an issue where the turret would fire with no target when coming online if it was disabled while firing at a target
- Voice lines relating to Turret will now be heard globally by allies
- Improved the system used to place Turret at targeted ground locations
- Fixed a bug where Turret was unretrievable after being resurrected by Sage
- Bullet tagging reduced 72.5% slow >>> 29.5% slow
- Fixed Turret not being affected by stuns
- Cooldown after pickup increased 10 >>> 20 seconds
- Placing Turret next to Sage's Barrier Orb will no longer break it
- Fixed Killjoy not getting charges from Turret back if it is recalled after she is resurrected
- Fixed an issue where Killjoy’s turret could be placed underneath the ground in some maps
- Turret now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
- Cooldown after pickup reduced from 20 seconds >>> 10 seconds
- No longer revealed by Sova's Recon Bolt
- More effectively shoots at an enemy’s last known location