This page contains a list of all undocumented changes that have been detected by the VALORANT Wiki community throughout VALORANT's history. An undocumented change can refer to changes that are not properly documented in the official patch notes or changes in gameplay that deviate from expected behavior.
List of undocumented changes[]
Active changes[]
The following undocumented changes currently affect the live state of the game:
Agents[]
Agent | Ability | Undocumented change | Notes |
---|---|---|---|
Breach | Aftershock | Unequip time decreased 1.1 >>> 0.7 seconds | Documented as a decrease to 0.9 seconds in v3.0 |
Brimstone | Incendiary | Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected |
Now damages map objects | Change not documented in patch notes | ||
Orbital Strike | Now damages map objects | Change not documented in patch notes | |
Chamber | Headhunter | Primary fire first shot spread increased 0.2° >>> 0.25° | Change not documented in patch notes |
ADS Zoom reduced x1.75 >>> x1.5 | Change not documented in patch notes | ||
Rendezvous | Maximum recall distance removed | Change not documented in patch notes | |
Fade | Seize | Art update for debuff VFX | Documented as having occurred in v8.02, did not actually become active until v8.04 with no documented bugfix |
Nightfall | Art update for debuff VFX | Documented as having occurred in v8.02, did not actually become active until v8.04 with no documented bugfix | |
Gekko | Mosh Pit | Impact area damage per tick decreased 3 >>> 1 | Change not documented in patch notes See also related change in Obsolete changes |
DoT damage now deals damage to map objects | Change not documented in patch notes | ||
KAY/O | FRAG/ment | Will now damage Ascent and Sunset doors | Change not documented in patch notes See also related change in Obsolete changes |
Killjoy | Nanoswarm | Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected |
Fixed Nanoswarm not dealing any damage to enemy utility | Documented in v6.0 claiming this was only an issue when interacting with Chamber's utility | ||
Lockdown | New quotes informing Killjoy and allies when Lockdown is destroyed and how many enemies it has detained (including if none are) | Change not documented in patch notes | |
Warning indicator added | Change not documented in patch notes | ||
Omen | Paranoia | Base speed decreased from 20 >>> 16 meters per second | Change not documented in patch notes |
Phoenix | Blaze | Deals 50% damage only to certain non-player objects | Change not documented in patch notes, inconsistent with statements in v5.12 claiming ability damage would now be universally consistent See also other abilities in this table that have the same undocumented change |
Will now damage Lotus wall Will now properly damage Ascent doors and Haven panels |
Change not documented in patch notes See also related change in Obsolete changes | ||
Hot Hands | Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected | |
Now damages map objects | Change not documented in patch notes | ||
Raze | All abilities | Will not damage Ascent and Haven panels | Abilities should damage all map objects in a consistent manner |
Blast Pack | New VFX for arm time | Change not documented in patch notes | |
Damage multiplier to objects decreased x2.5 >>> x2.25 | Change not documented in patch notes | ||
Showstopper | Reequip time increased 0.7 >>> 1.4 seconds | Change not documented in patch notes | |
Sage | Barrier Orb | Duration increased 30 >>> 40 seconds | Change not documented in patch notes |
Skye | Guiding Light | Can no longer continue controlling hawks while suppressed | Change not documented in patch notes |
Max flash duration changed from 1-2.25s (based on windup) >>> 1.25s | Change not documented in patch notes | ||
Sova | Hunter's Fury | Now damages map objects | Change not documented in patch notes |
Viper | Snake Bite | Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected |
Now damages map objects | Change not documented in patch notes | ||
Yoru | Fakeout | Enemy agents will callout image on sight as if it is any other enemy agent | Change not documented in patch notes |
Dimensional Drift | Cost increased 6 >>> 7 points | Change not documented in patch notes |
Weapons[]
Weapon | Undocumented change | Notes |
---|---|---|
Bucky | Damage at 8m–12m reduced 17 >>> 13 dmg per pellet | Documented as being reduced to 12 damage in v2.06 |
Stinger | First shot spread for alt fire increased from 0.4 >>> 0.5 | Change not documented in patch notes |
Removed separate falloff distance previously used by Alt Fire (previously dealt maximum damage up to 30 m) | Change not documented in patch notes |
Game Modes[]
Game Mode | Undocumented change | Notes |
---|---|---|
Escalation | Loadout updated | Change not documented in patch notes |
Replication | Cooldown restock for KAY/O's ZERO/point removed | Change not documented in patch notes |
Obsolete changes[]
The following undocumented changes have previously been detected but, as a result of subsequent updates, are no longer having any effect on the live state of the game:
Agents[]
Agent | Ability | Undocumented change | Notes | Point of obsolescence |
---|---|---|---|---|
Gekko | Mosh Pit | Impact area deals 30 damage per second before exploding | Documented as dealing 10 damage per second in v7.04 | Updated to actually deal 10 damage per second in v7.05, however this change was also undocumented (see Active changes) |
Jett | Updraft | Cost increased 150 >>> 200 | Change and subsequent hotfix revert not documented in v3.08 patch notes | Reverted in v3.08 hotfix |
Tailwind | Weapon equip time after casting increased | |||
Blade Storm | Daggers thrown in Burst now have damage falloff, reducing damage dealt to 30 at max falloff | Documented as reducing damage to 35 at max falloff in v1.09 | Damage falloff for Burst mode reverted in v3.06 | |
KAY/O | FRAG/ment | Will not damage Ascent and Sunset doors | Abilities should be damaging all map objects in a consistent manner | Updated to damage these objects, however this change was also undocumented (see Active changes) |
Phoenix | Blaze | Will damage Ascent doors and Haven panels only when cast at specific sides of the objects Will not damage Lotus wall |
Ability should be damaging all map objects in a consistent manner | Updated to properly damage these objects, however this change was also undocumented (see Active changes) |
Viper | Fuel | Max uptime on each individual smoke source reduced 15 >>> 13.5 seconds | Change not documented in v7.09 patch notes | Max uptime further reduced to 12 seconds in documented v8.08 change |
Poison Cloud | Cooldown after deactivating decreased 8 >>> 5.5 seconds | Change not documented in v7.09 patch notes | Cooldown further reduced to 5 seconds in documented v8.08 change | |
Toxic Screen |
Game Modes[]
Game Mode | Undocumented change | Notes | Point of obsolescence |
---|---|---|---|
Swiftplay | Beta period extended | Change not documented in patch notes, previously stated that beta would end in v6.0 | Game mode officially launched in v6.03 |