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This page contains a list of all undocumented changes that have been detected by the VALORANT Wiki community throughout VALORANT's history. An undocumented change can refer to changes that are not properly documented in the official patch notes or changes in gameplay that deviate from expected behavior.

List of undocumented changes[]

Active changes[]

The following undocumented changes currently affect the live state of the game:

Agents[]

Agent Ability Undocumented change Notes
Breach Aftershock Unequip time decreased 1.1 >>> 0.7 seconds Documented as a decrease to 0.9 seconds in v3.0
Brimstone Incendiary Deals 50% damage only to certain non-player objects Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected
Now damages map objects Change not documented in patch notes
Orbital Strike Now damages map objects Change not documented in patch notes
Chamber Headhunter Primary fire first shot spread increased 0.2° >>> 0.25° Change not documented in patch notes
ADS Zoom reduced x1.75 >>> x1.5 Change not documented in patch notes
Rendezvous Maximum recall distance removed Change not documented in patch notes
Fade Seize Art update for debuff VFX Documented as having occurred in v8.02, did not actually become active until v8.04 with no documented bugfix
Nightfall Art update for debuff VFX Documented as having occurred in v8.02, did not actually become active until v8.04 with no documented bugfix
Gekko Mosh Pit Impact area damage per tick decreased 3 >>> 1 Change not documented in patch notes
See also related change in Obsolete changes
DoT damage now deals damage to map objects Change not documented in patch notes
KAY/O FRAG/ment Will now damage Ascent and Sunset doors Change not documented in patch notes
See also related change in Obsolete changes
Killjoy Nanoswarm Deals 50% damage only to certain non-player objects Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected
Fixed Nanoswarm not dealing any damage to enemy utility Documented in v6.0 claiming this was only an issue when interacting with Chamber's utility
Lockdown New quotes informing Killjoy and allies when Lockdown is destroyed and how many enemies it has detained (including if none are) Change not documented in patch notes
Warning indicator added Change not documented in patch notes
Omen Paranoia Base speed decreased from 20 >>> 16 meters per second Change not documented in patch notes
Phoenix Blaze Deals 50% damage only to certain non-player objects Change not documented in patch notes, inconsistent with statements in v5.12 claiming ability damage would now be universally consistent
See also other abilities in this table that have the same undocumented change
Will now damage Lotus wall
Will now properly damage Ascent doors and Haven panels
Change not documented in patch notes
See also related change in Obsolete changes
Hot Hands Deals 50% damage only to certain non-player objects Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected
Now damages map objects Change not documented in patch notes
Raze All abilities Will not damage Ascent and Haven panels Abilities should damage all map objects in a consistent manner
Blast Pack New VFX for arm time Change not documented in patch notes
Damage multiplier to objects decreased x2.5 >>> x2.25 Change not documented in patch notes
Showstopper Reequip time increased 0.7 >>> 1.4 seconds Change not documented in patch notes
Sage Barrier Orb Duration increased 30 >>> 40 seconds Change not documented in patch notes
Skye Guiding Light Can no longer continue controlling hawks while suppressed Change not documented in patch notes
Sova Hunter's Fury Now damages map objects Change not documented in patch notes
Viper Snake Bite Deals 50% damage only to certain non-player objects Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected
Now damages map objects Change not documented in patch notes
Vyse Razorvine Activation windup decreased 0.3s >>> 0.2s Change not documented in patch notes
Yoru Fakeout Enemy agents will callout image on sight as if it is any other enemy agent Change not documented in patch notes
Dimensional Drift Cost increased 6 >>> 7 points Change not documented in patch notes

Weapons[]

Weapon Undocumented change Notes
Bucky Damage at 8m–12m reduced 17 >>> 13 dmg per pellet Documented as being reduced to 12 damage in v2.06
Stinger First shot spread for alt fire increased from 0.4 >>> 0.5 Change not documented in patch notes
Removed separate falloff distance previously used by Alt Fire (previously dealt maximum damage up to 30 m) Change not documented in patch notes

Game Modes[]

Game Mode Undocumented change Notes
Escalation Loadout updated Change not documented in patch notes
Replication Cooldown restock for KAY/O's ZERO/point removed Change not documented in patch notes
Game mode completely removed Change not documented in patch notes, removed in v7.0.
Team Deathmatch Killjoy's Lockdown cost increased 80 >>> 90 Change not documented in patch notes
Game file data further indicates that this could potentially be a bug

Obsolete changes[]

The following undocumented changes have previously been detected but, as a result of subsequent updates, are no longer having any effect on the live state of the game:

Agents[]

Agent Ability Undocumented change Notes Point of obsolescence
Gekko Mosh Pit Impact area deals 30 damage per second before exploding Documented as dealing 10 damage per second in v7.04 Updated to actually deal 10 damage per second in v7.05, however this change was also undocumented (see Active changes)
Jett Updraft Cost increased 150 >>> 200 Change and subsequent hotfix revert not documented in v3.08 patch notes Reverted in v3.08 hotfix
Tailwind Weapon equip time after casting increased
Blade Storm Daggers thrown in Burst now have damage falloff, reducing damage dealt to 30 at max falloff Documented as reducing damage to 35 at max falloff in v1.09 Damage falloff for Burst mode reverted in v3.06
KAY/O FRAG/ment Will not damage Ascent and Sunset doors Abilities should be damaging all map objects in a consistent manner Updated to damage these objects, however this change was also undocumented (see Active changes)
Phoenix Blaze Will damage Ascent doors and Haven panels only when cast at specific sides of the objects
Will not damage Lotus wall
Ability should be damaging all map objects in a consistent manner Updated to properly damage these objects, however this change was also undocumented (see Active changes)
Skye Guiding Light Max flash duration changed from 1-2.25s (based on windup) >>> 1.25s Change not documented in patch notes Change effectively reverted in v10.00 bugfix
Viper Fuel Max uptime on each individual smoke source reduced 15 >>> 13.5 seconds Change not documented in v7.09 patch notes Max uptime further reduced to 12 seconds in documented v8.08 change
Poison Cloud Cooldown after deactivating decreased 8 >>> 5.5 seconds Change not documented in v7.09 patch notes Cooldown further reduced to 5 seconds in documented v8.08 change
Toxic Screen

Game Modes[]

Game Mode Undocumented change Notes Point of obsolescence
Swiftplay Beta period extended Change not documented in patch notes, previously stated that beta would end in v6.0 Game mode officially launched in v6.03

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