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   No one can hold their breath forever.
— Character selection

Viper is an Agent in VALORANT.

Profile

Biography

The American chemist, Viper deploys an array of poisonous chemical devices to control the battlefield and cripple the enemy's vision. If the toxins don't kill her prey, her mind games surely will.

Sabine Callas hails from the United States, with possible links to Seattle. Holding a doctorate and awards such as the R. Francis Prize and the Denton Outstanding Innovation Award, her previous occupations include roles with Kingdom Corporation, eventually becoming its first Chief Scientific Officer on the board of advisors, and influence over the conglomerate's ventures in Rabat, Morocco. It has also been suggested by her fellow agents that she used to be some sort of healer. At some point during her time at Kingdom however, there was an "incident". Little is known about what happened, but everything changed for Callas at that point after all she lost because of it, isolating and dedicating herself to pursuing vengeance instead.

After the events of First Light, the secretive VALORANT Protocol was founded, with Callas becoming its second agent, "Viper", and one of its founders. Despite this, the Protocol would eventually have its seventh recruit, Sage, as its second-in-command under Brimstone. Viper's opinion on whether she wanted to be in such a leadership position or not is currently unknown. At some point, Viper was also involved in Erik Torsten's recruitment as the thirteenth agent of the Protocol.

Since the rise of Venice and the numerous battles the disaster triggered, Viper has been seen leading multiple missions across the globe, including one to Rabat to prevent a spike detonation and another to New Mexico to do a preliminary sweep of a destroyed research facility. Another mission had her accompanying Brimstone when they encountered French weapons designer Vincent Fabron. The encounter did not go smoothly, but it led to Fabron's eventual recruitment into the Protocol, despite the apprehensions of the two senior agents.

SABINE CALLAS: Early Life

  • Callas has links to Seattle.[1]
  • Callas gains a doctorate.[2]
  • Callas becomes the youngest recipient of the R. Francis Prize.[2]
  • Callas wins the Denton Outstanding Innovation Award. [2]
  • Callas works for Kingdom Corporation.
    • She eventually becomes the first Chief Scientific Officer on its Board of Advisors.[2]
    • She is involved with Kingdom’s activities in Rabat, Morocco.[3]
  • Callas works with and befriends Omen.[4]
  • Callas works with Ling Ying Wei.
    • Their collaboration does not go as planned, with Callas recalling that Ling failed at her role in their efforts.[5]
  • Callas works as a “healer”.[6]
  • Callas is involved in a major incident, setting her on her path of isolation and vengeance.[2]

VIPER: VALORANT agent

  • Recruited as its second agent.
  • Viper works with Reyna to find a solution for keeping the Mexican's little sister, Lucia, alive.[8]
  • Viper is involved with Erik Torsten’s recruitment as a VALORANT agent.[9]
  • Viper is assigned as a member of the Rabat strike team.[10]
    • Viper arrives with Phoenix aboard the Vulture to assist Killjoy in preventing a spike detonation.
    • Viper confers with Killjoy about how to create and operate a device that can prevent the spike from detonating.
    • Viper aids Phoenix when he is caught off guard in his attempt to apprehend the hostile, revealed to be his own Omega counterpart, forcing Omega Phoenix to retreat from the site.

The Omega Project

  • Viper is assigned as the leading member of the Everett-Linde recovery mission.[11]
  • Viper encounters Vincent Fabron on a mission with Brimstone, leading to Fabron’s recruitment into VALORANT as Chamber.[12]
    • She decides to keep a constant eye on Chamber to ease Brimstone’s concerns about how trustworthy he is.[13]

The Blackmailer

  • Viper requests for Brimstone to look into recruiting more scouts for VALORANT to give them more sources of information besides Sova and Cypher.[14]

Continuing the Omega Project

  • Viper updates Brimstone on her work with Reyna and their attempts to save Lucia.[8]
    • Viper requests that Reyna be assigned to more missions because they need her to collect more life energy. This is due to the current transfer process from Reyna to Lucia being inefficient.
    • Viper still doesn't have a solution but is adamant that they owe it to Reyna to try, though she voices concern about what Reyna will do should they fail to keep Lucia alive.

Personality

   "They call me a monster. Shall I prove them right?"
— Viper (Match Start)

Viper is a savage and confident agent who doesn't fear enemies, and in fact desires the enemies' fear. She does not hesitate to call herself a villain and a monster, and will act like both if it means the success of her objective. Just like her abilities, she can be quite "toxic", however she is seen being more amiable and caring towards her teammates, but she will not hesitate to reprimand them harshly should they make major miscalculations in the battlefield.

Several agents have observed that Viper bottles a lot of violent anger within her. Viper has implied that her enemies have taken many things from her, and that she will stop at nothing to achieve her revenge.

Appearance

Attracting attention with her jet black hair and venom green eyes, Viper also has a black mask. When Viper uses her ultimate ability, this mask turns into a gas mask which covers her whole head. She dons a green skin-tight body suit accompanied by sharp black shoulder plates, and wears customized gloves wherein she can release her toxic gasses. She wears black boots that reaches her thighs, and she carries a container on her back which carries her toxins.

Abilities

Passive

Two of Viper's abilities, Poison Cloud.png Poison Cloud and Toxic Screen.png Toxic Screen, are toggleable; having any of them active drains her fuel bar at a constant rate, but having both active drains her fuel bar 50% faster.

Duration: Duration 10-15 s to completely drain Cooldown: Cooldown 20 s to replenish from 0-100 Health: Health 100 Fuel


Abilities that apply Toxin cause affected enemies to have their maximum health instantly decayed, which gets lower the longer they stay within the ability's area of effect.

Duration: Duration 1.5 s Debuff: Debuff -30 HP on initial contact, then -10 HP/sec


Basic

Snake Bite.png

EQUIP a chemical launcher. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and applies Vulnerable.

Uses: 2 Uses 2.png Cost:Creds 200 Duration: Duration 5.5 s Damage: Damage 12.5/s Debuff: Debuff 2 s Vulnerable

Poison Cloud.png

EQUIP a gas emitter. FIRE to throw the emitter that perpetually remains throughout the round. RE-USE the ability to create a toxic gas cloud at the cost of fuel. This ability can be RE-USED more than once and can be picked up to be REDEPLOYED.

Uses: 1 Uses 1.png Cost:Creds 200 Duration: Duration Minimum 2 s Cooldown: Cooldown 8 s (after deactivation) Debuff: Debuff Toxin

Signature

Toxic Screen.png

EQUIP a gas emitter launcher. FIRE to deploy a long line of gas emitters. RE-USE the ability to create a tall wall of toxic gas at the cost of fuel. This ability can be RE-USED more than once.

Uses: 1 Uses 1.png Cost:Free Duration: Duration Minimum 2 s Cooldown: Cooldown 8 s (after deactivation) Debuff: Debuff Toxin

Ultimate

Viper's Pit.png

EQUIP a chemical sprayer. FIRE to spray a chemical cloud in all directions around Viper, creating a large cloud that reduces the vision range of players and maximum health of enemies inside of it. HOLD the ability key to disperse the cloud early.

Cost:♦♦♦♦♦♦♦ 7 points Windup: Windup 6 s Duration: Duration Indefinite whenever Viper is within, 15 s timer if she exits Debuff: Debuff Toxin

Contract

Chapter 1

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
Pick Your Poison Spray.png VALORANT Viper Card Small.png Player Title image.png Deadly Venom Spray.png Viper icon.png
SPRAY:
Pick Your Poison
PLAYER CARD:
VALORANT Viper
PLAYER TITLE:
Biohazard
SPRAY:
Deadly Venom
AGENT:
Viper

Chapter 2

TIER 6 TIER 7 TIER 8 TIER 9 TIER 10
Venom Vial Buddy.png Viper Spray.png Player Title image.png One Dark Night Card Small.png Snakebite Shorty.png
GUNBUDDY:
Venom Vial
SPRAY:
Viper
PLAYER TITLE:
Toxic
PLAYER CARD:
One Dark Night
SKIN:
Snakebite Shorty

Quotes


Update History

v4.04
  • Nerf Removed delay on Toxic Screen and Poison Cloud disabling when Viper is suppressed
  • Added Added a unique VO line that plays when Toxic Screen or Poison Cloud are disabled by suppress
  • Adjustment Toxic Screen and Poison Cloud emitters now have yellow lights to indicate when the abilities are on cooldown
  • Fuel
    • Nerf Fuel drain increased 50% when Toxic Screen and Poison Cloud are both active.
    • Added Fuel bar now turns red when Viper does not have enough to activate her abilities.
  • Toxic Screen.png Toxic Screen
    • Nerf Cooldown after deactivating increased 6 >>> 8
    • Nerf Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays
      • Cooldown displayed on HUD actually starts on deactivation telegraph but combines both the deactivation and cooldown durations
    • Buff Deactivation delay decreased 1 >>> .8
    • Bugfix Fixed a bug where audio could play in the next round if the screen is activated right on round end
  • Poison Cloud.png Poison Cloud
    • Nerf Cooldown after deactivating increased 6 >>> 8
    • Nerf Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays
      • Cooldown displayed on HUD actually starts on deactivation telegraph but combines both the deactivation and cooldown durations
    • Buff Deactivation delay decreased 1 >>> .8
  • Snake Bite.png Snake Bite
    • Nerf Duration decreased 6.5 >>> 5.5
  • Viper's Pit.png Viper's Pit
    • Buff Improved the system used to place Viper's Pit at targeted ground location

v4.03

  • Viper's Pit.png Viper's Pit
    • Bugfix Nerf Fixed an exploit where, using specific line-ups, it was possible to see inside the pit without being affected by the nearsighted debuff
    • Bugfix Buff Fixed a bug where the pit would sometimes fail to expand through doorways

v3.07

  • Poison Cloud.png Poison Cloud
    • Nerf Updated the visuals for the dissolving effect seen within the smoke to better match the visuals seen from the outside, in an attempt to remove any type of peeker’s advantage when playing from within the smoke
  • Toxic Screen.png Toxic Screen
    • Bugfix Nerf Passing through the highest portion now correctly applies instant decay to high-flying Agents

v3.05

  • Poison Cloud.png Poison Cloud
    • Bugfix Fixed a bug where concurrent, overlapping ally and enemy Poison Clouds could cause the nearsight and decay to never remove

v3.04

v3.03

  • Viper's Pit.png Viper's Pit
    • Nerf Bugfix Fixed a bug where Viper’s Pit started forming at the cursor placement point instead of around Viper

v3.01

  • Viper's Pit.png Viper's Pit
    • Buff On cast, the chemical cloud now expands from the location of the indicator instead of from Viper's position
      • This change was a bug that was accidentally shipped[15]

v3.0

  • Snake Bite.png Snake Bite
    • Nerf Duration reduced 8 >>> 6.5
    • Nerf Cost increased 100 >>> 200
    • Buff Outer edges form faster to ensure it is lethal if an enemy sits in the entire duration

v2.09

  • Toxin
    • Nerf Decay inflicted on initial contact reduced 50 HP >>> 30 HP

v2.08

  • Poison Cloud.png Poison Cloud
    • Bugfix Buff Fixed Poison Cloud pickup distance being 200 instead of the intended 400
  • Toxic Screen.png Toxic Screen
    • Bugfix Nerf Fixed Toxic Screen going longer than intended when it passed through the teleporter on Bind

v2.07

  • Toxin
    • Bugfix Buff Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor
      • Most noticeably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to 1 health instead of killing them

v2.06

  • Bugfix Buff Fixed unintentional delay when deactivating Poison Cloud.png Poison Cloud or Toxic Screen.png Toxic Screen
  • Toxin
    • Buff Now instantly inflicts 50 HP Decay on initial contact
    • Nerf Decay over time decreased 15 HP/sec >>> 10 HP/sec
    • Nerf HP regen delay once no longer affected by Toxin decreased 2.5 seconds >>> 1.5 seconds
  • Snake Bite.png Snake Bite
    • Buff Equip time decreased 1.1 >>> .8
  • Poison Cloud.png Poison Cloud
    • Nerf Held charge is now temporary if gained from picking up a placed emitter and will not carry over to the next round
    • Buff Can now immediately be redeployed when picked up
    • Buff Pickup distance increased 200 >>> 400
    • Buff If active when Viper dies, Poison Cloud now remains up for an additional 2 seconds, or until Viper runs out of fuel.
  • Toxic Screen.png Toxic Screen
    • Buff If active when Viper dies, Toxic Screen now remains up for an additional 2 seconds before deactivating
    • Buff Full blind distance from the wall increased to better match the blind distance from the edge of smokes

v1.09

  • Fuel
    • Buff Amount of fuel at round start increased 50 >>> 100
  • Snake Bite.png Snake Bite
    • Buff Vulnerable debuff now lingers for 2 seconds after leaving Snake Bite
  • Viper's Pit.png Viper's Pit
    • Buff Move speed doubled while casting
    • Buff Now fast equips weapon after casting
      • Re-equip times vary per gun—but on average will reduce weapon down time by .4 seconds

v1.07

  • Toxin
    • Buff Decay on all smoke abilities no longer affects allies
  • Toxic Screen.png Toxic Screen
    • Buff Toxic Screen can now be placed during the buy phase of rounds, through spawn barriers
    • Buff Toxic Screen now goes up faster along its full length, once it starts to form
  • Viper's Pit.png Viper’s Pit
    • Buff The area of Viper’s Pit is now shown on her team’s minimap when deployed.

v1.05

  • Toxic Screen.png Toxic Screen
    • Bugfix Buff Fixed nearsight not applying properly when going through Toxic Screen

v1.04

  • Fuel
  • Toxin
    • Buff Enemy decay per second increased 10 >>> 15
    • Buff After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade
  • Viper's Pit.png Viper's Pit
    • Buff Max time allowed outside the cloud before it collapses increased 5 >>> 15 seconds
    • Buff Can now hold the ability key to drop the ult early
    • Buff Enemies in Viper’s Pit now have their minimap obscured and do not provide minimap detection to their allies
    • Buff Increased the brightness of the red enemy glow at the edge of Viper's near-sight

v1.02

  • Snake Bite.png Snake Bite
    • Buff Applies Vulnerable to enemies for a short time
      • Total damage taken from Snake Bite is unchanged
  • Poison Cloud.png Poison Cloud
    • Nerf Activation cooldown increased .5s >>> 6s
  • Toxic Screen.png Toxic Screen
    • Buff Now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length

v1.0

  • Poison Cloud.png Poison Cloud
    • Bugfix Nerf Fixed the ability to activate Poison Cloud mid air if it has been picked up
  • Toxic Screen.png Toxic Screen
    • Bugfix Closed exploit where Nvidia Inspector could be used to see through Toxic Screen
    • Bugfix Nerf Fixed a bug that let players use Toxic Screen's emitter deployment as a projectile boost

v0.50

  • Snake Bite.png Snake Bite
    • Buff Radius increased 350 >>> 450
    • Buff Height required to jump out of Snake Bite increased 80 >> 120
    • Buff Damage tick speed increased (total damage per second unchanged)
  • Poison Cloud.png Poison Cloud
    • Buff No longer enters cooldown when picked up during the buy phase.

v0.49

  • Toxic Screen.png Toxic Screen
    • Bugfix Buff Updated the appearance of Toxic Screen on the minimap to show gaps in the wall
  • Viper's Pit.png Viper's Pit
    • Bugfix Nerf Fixed Viper being able to animation-cancel Viper’s Pit


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