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EQUIP Wingman. FIRE to send Wingman forward seeking enemies. Wingman unleashes a Concussive blast toward the first enemy he sees. ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory.
— In-game description

Wingman is a basic ability for Gekko.

Description[]

Wingman is primarily an Intel ability that Gekko has to equip before casting. Upon casting, he will send Wingman forward, who will move forward along horizontal terrain. Wingman will bounce off of any walls he comes into contact with. While active, Wingman scans for any enemy agents within a large frontal cone. Should Wingman detect an enemy, he will give off an audio cue and move directly towards the target. If the enemy gets out of detection range whilst Wingman is chasing them, Wingman will go back to traveling in a straight line. If Wingman is able to get close enough to his target, he will jump up then clap his hands together, releasing a blast in a conical area in front of him that concusses any enemy in the zone.

When Gekko is on the attacking team, if he is in possession of the spike and is currently aiming at a point of a spike site whilst he has Wingman equipped, a purple spike indicator will appear in that position on Gekko's screen. Gekko can then additionally cast Wingman using Alt Fire to make Wingman take the spike to that location and plant it. When Gekko is on the defending team, if he is aiming at a planted spike whilst he has Wingman equipped, arrow indicators will appear above the spike on Gekko's screen. Gekko can then additionally cast Wingman using Alt Fire to make Wingman travel to the spike and defuse it.

When using Alt Fire, Wingman will run in a straight line to the targeted location. If Wingman cannot reach the targeted location by traveling in a straight line, he will then look to take the shortest possible path to reach that location. Wingman is able to jump up onto objects or over death drops in order to get to the target location. Wingman has all the same interactions with the spike as agents have with it.

When Wingman either reaches his maximum search duration or completes an action by releasing a concussive blast or planting/defusing the spike, he will then expire. Enemies can deal damage to Wingman and force him to expire after taking enough damage. When Wingman expires, he turns into a dormant Globule. If Wingman was carrying the spike when he expired, the spike will be dropped at Wingman's position. The Announcer will not announce that the spike carrier is down.

Globules[]

Main article: Passive Effects → Globules

Wingman will turn into a dormant globule when he expires. He will then remain there for a period of time, during which time Gekko can approach and reclaim him. Successfully retrieving Wingman will then put the ability on cooldown after which it can be used again. If Gekko does not reclaim Wingman within his globule lifespan, he will disappear from the map.

Stats[]

See above for Globules stats that are relevant to this ability.

Stat Value Confirmed
value?
Equip Equip time 0.9 seconds Check MarkGame files
Unequip Unequip time 0.4 seconds Check MarkGame files
Tailwind Run speed 6.3 meters/second Check MarkGame files
Duration Search duration 5 seconds Check MarkGame files
Warning Max detection cone distance 15 meters Check MarkGame files
Detection cone angle 90°
(either side of the direction Wingman is looking in)
Cross[a]
Warning Proximity to target needed to activate blast 6 meters Check MarkGame files
Windup Blast windup 0.6 seconds Check MarkGame files
Debuff Concuss duration 2.5 seconds Cross*

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Value confirmed in game files, however cases have been observed where Wingman will detect targets at much larger angles.

Update History[]

Note: Updates to Globules may be relevant to this ability.

v9.06
  • Bugfix Buff Fixed an issue where Wingman could get stuck in a loop while attempting to chase an unreachable target.

v7.04

  • Nerf HP reduced 100 >>> 80

v6.08

  • Adjustment Audio improvements to Wingman’s plant and defuse audio.

v6.06

  • Nerf Wingman will now always die if he is last alive.
  • Bugfix Nerf Wingman can no longer concuss intangible players.

v6.05

  • Buff Plant and Defuse targeting has been improved in order to target higher locations.
  • Bugfix Nerf Fixed a bug where Wingman wasn't taking melee damage.
  • Bugfix Fixed a bug where Wingman wasn't able to defuse the Spike after using Swap Team command in a Custom game.
  • Bugfix Buff Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
  • Bugfix Nerf Fixed bug where Wingman's torso wouldn't trigger Cypher's Trapwire Trapwire (C).
  • Bugfix Fixed a bug where the wrong animation played while casting Wingman.
  • Bugfix Buff Fixed a bug where Gekko wasn't able to plant in Spike Rush if Wingman was stopped from planting.


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