“ | EQUIP Wingman. FIRE to send Wingman forward seeking enemies. Wingman unleashes a Concussive blast toward the first enemy he sees. ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory.
— In-game description
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Wingman is a basic ability for Gekko.
Description[]
Wingman is primarily an Intel ability that Gekko has to equip before casting. Upon casting, he will send Wingman forward, who will move forward along horizontal terrain. Wingman will bounce off of any walls he comes into contact with. While active, Wingman scans for any enemy agents within a large frontal cone. Should Wingman detect an enemy, he will give off an audio cue and move directly towards the target. If the enemy gets out of detection range whilst Wingman is chasing them, Wingman will go back to traveling in a straight line. If Wingman is able to get close enough to his target, he will jump up then clap his hands together, releasing a blast in a conical area in front of him that concusses any enemy in the zone.
When Gekko is on the attacking team, if he is in possession of the spike and is currently aiming at a point of a spike site whilst he has Wingman equipped, a purple spike indicator will appear in that position on Gekko's screen. Gekko can then additionally cast Wingman using Alt Fire to make Wingman take the spike to that location and plant it. When Gekko is on the defending team, if he is aiming at a planted spike whilst he has Wingman equipped, arrow indicators will appear above the spike on Gekko's screen. Gekko can then additionally cast Wingman using Alt Fire to make Wingman travel to the spike and defuse it.
When using Alt Fire, Wingman will run in a straight line to the targeted location. If Wingman cannot reach the targeted location by traveling in a straight line, he will then look to take the shortest possible path to reach that location. Wingman is able to jump up onto objects or over death drops in order to get to the target location. Wingman has all the same interactions with the spike as agents have with it.
When Wingman either reaches his maximum search duration or completes an action by releasing a concussive blast or planting/defusing the spike, he will then expire. Enemies can deal damage to Wingman and force him to expire after taking enough damage. When Wingman expires, he turns into a dormant Globule. If Wingman was carrying the spike when he expired, the spike will be dropped at Wingman's position. The Announcer will not announce that the spike carrier is down.
Globules[]
- Main article: Passive Effects → Globules
Wingman will turn into a dormant globule when he expires. He will then remain there for a period of time, during which time Gekko can approach and reclaim him. Successfully retrieving Wingman will then put the ability on cooldown after which it can be used again. If Gekko does not reclaim Wingman within his globule lifespan, he will disappear from the map.
Stats[]
See above for Globules stats that are relevant to this ability.
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Value confirmed in game files, however cases have been observed where Wingman will detect targets at much larger angles.
Update History[]
Note: Updates to Globules may be relevant to this ability.
- Fixed an issue where Wingman could get stuck in a loop while attempting to chase an unreachable target.
- HP reduced 100 >>> 80
- Audio improvements to Wingman’s plant and defuse audio.
- Wingman will now always die if he is last alive.
- Wingman can no longer concuss intangible players.
- Plant and Defuse targeting has been improved in order to target higher locations.
- Fixed a bug where Wingman wasn't taking melee damage.
- Fixed a bug where Wingman wasn't able to defuse the Spike after using Swap Team command in a Custom game.
- Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
- Fixed bug where Wingman's torso wouldn't trigger Cypher's Trapwire (C).
- Fixed a bug where the wrong animation played while casting Wingman.
- Fixed a bug where Gekko wasn't able to plant in Spike Rush if Wingman was stopped from planting.