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Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look.
— Official description

Yoru is an Agent in VALORANT and the fifth Duelist added to the game.

Profile[]

Biography[]

For more lore details and analysis related to Yoru, be sure to also check out the VALORANT Lore Wiki's article!

VALORANT Lore Wiki: Yoru

A radiant from Tokyo, Japan, Kiritani Ryo (Japanese: 桐谷 諒) is a man dedicated to uncovering his past. Specifically interested in his ancestors and an ancient order of samurai, Kiritani's search has kept on bringing him to Kingdom's S22 container port. On his first visit, he broke into the facility and stole a mask from a set of samurai armor that allowed him to see into another dimension. He was later recruited by the VALORANT Protocol as its fifteenth agent, "Yoru", and shortly after this his familiarity with S22 saw him returning there on assignment to prevent a spike detonation by hostiles from Omega Earth.[1][2]

Still not done with S22 however, Yoru continued to return to the site despite having other missions to do for the Protocol and against the advice of his superiors. His research led him to discovering new information relating to both radianite and the alternate dimension that he could access and enter with his powers. Finding a part of the ship with older dimensional fabric, Yoru suddenly fell through into a space that felt as if he was traveling from "now to then". He pushed forward as far as he could and heard a woman's voice calling out to him, one he thought he recognized, but before he could answer back, the rift closed.

Left with even more questions, Yoru continues his research whilst serving as an agent of VALORANT, and hopes one day the Protocol's leadership will see the value in looking into these events along with him.

KIRITANI RYO: Early Life[]

  • Kiritani comes from Tokyo, Japan.[3]
  • Kiritani has links to Yokohama and Ito.[4]
  • Kiritani travels to S22.[5]
    • He breaks into a research room and takes a mask from a set of samurai armor being studied there.

YORU: VALORANT agent[]

  • Recruited as its fifteenth agent.
  • Yoru is assigned as a member of the S22 strike team.[6][7]
    • Yoru attempts to riftwalk into position as the hostiles try to fall back from a planted spike but is forced to reveal himself in order to save his fellow agent, Phoenix, from being eliminated by Ω-Cypher. He is able to shoot Ω-Cypher and then draw Ω-Jett towards him, leaving only Ω-Viper to deal with Phoenix.
    • Yoru and Ω-Jett fight over the planted spike, with Yoru eventually outmaneuvering Ω-Jett to incapacitate her and allow him to defuse the spike. He eventually finishes off Ω-Jett when she picks herself up and shoots Phoenix, with Yoru hitting her by shooting through Phoenix’s body.

The Omega Project[]

  • Yoru is present during the Max Bot training exercise at VALORANT HQ.[8]
    • Yoru remains outside the training area winning large amounts of credits from Jett in several bets that Max Bot will win every fight he is in. All his winnings are eventually confiscated by Sage after most of the agents finally defeated Max Bot as one large team.

Return to S22[]

  • Yoru returns to S22 despite being told by Brimstone to leave the site alone.[9]
    • His continued research there reveals there is dimensional scarring on the sides of an old Japanese warship there and that the ancient armor there is filled with radianite, despite claims that it had only been discovered 10 years ago.
    • He then finds a part of the warship where the dimensional fabric was weaker and older, falling into rift through a space that didn’t feel like he was traveling to just a new place, but a new place in time.[10]
      • In the rift, he also hears someone calling to him, someone he thought he knew.
      • Yoru tries to push forward but doesn’t have time to answer the voice before the rift closes.

First ventures into Omega[]

  • Yoru contacts Brimstone to ask if he can borrow the American's socket wrench for use on his HX20 motorbike.[11]
  • Yoru comments on the search for Varun Batra and the world's reaction to REALM's failed attempts to apprehend him.[12]

Journey into the City of Flowers[]

  • Yoru takes time away in Salvador, Brazil, with some of the other agents before the Protocol's main mission to the City of Flowers.[13]

Scions of Hourglass[]

  • Yoru is assigned to the Jan Mayen mission's Team 2.[14]
    • He takes interest in one of the blades stored in the facility's vaults, and after checking with Killjoy he decides to take it for himself.
  • Yoru is assigned as a member of the Seoul strike team.[15]

Personality[]

   Five enemies. Five for me, none for anyone else.
— Yoru (Match Start)

Yoru is undeniably arrogant, and is known to be easily annoyed and irritated by people, including his own teammates. He operates mostly as a lone wolf, preferring to take down entire enemy teams on his own and has initially shown to cooperate with his team only out of reluctance, but over time he would go on to be a team player. Being the powerful rift walker that he is, Yoru thinks quite highly of himself and his abilities, always looking down on his enemies and referring to them as "minnows" - nothing more than small fish. Such thoughts have also been seen in action, being able to put down up to twenty enemies at once all on his own. Though some of these actions are seen as heroic by passers-by when used to bring order to the streets, Yoru himself dislikes being considered a savior or a hero for what he does.

While he is irritable, he is not hotheaded nor is he impatient. In fact, his powers compel him to think strategically as he moves behind enemy lines unseen, and he takes his time with moving into position so as to ensure that he takes down his opponents perfectly. This was seen in "RETAKE," wherein he fended off Omega agents in Bennett Island with more awareness as opposed to Phoenix's blind rush towards the enemy.

Appearance[]

Yoru has spiked hair with two shades of blue, one light and the other being much darker. He sports a black ear piercing on the lobe of his left ear, and he has a slit on his left eyebrow. The most notable part of his uniform is his unique blue jacket that has two spikes on both shoulders, an orange insignia depicting a skull imprinted on the shoulders, and his logo that bears resemblance to a wolf embedded on the back. He also wears black pants and a pair of black shoes.

When Yoru activates his ultimate ability, he dons a samurai mask that bears an illustration of a mouth with two fangs.

Abilities[]

Basic[]

Fakeout
C(PC) • L1(PS5) • (Xbox X/S)

EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding Flash when destroyed by enemies.

Uses: 1 Cost: 200 Duration: Duration 10 s Health: Health 150 HP

Blindside
Q(PC) • R1(PS5) • (Xbox X/S)

EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface.

Uses: 2 Cost: 250 Windup: Windup 0.6 s Debuff: Debuff 1.75 s Flash

Signature[]

Gatecrash
E(PC) • (PS5) • (Xbox X/S)

EQUIP a rift tether. FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport. GATECRASH resets a charge every two kills.

Uses: 2 Cost: 150 Duration: Duration 30 s Cooldown: Cooldown 2 kill recharge Health: Health 60 HP

Ultimate[]

Dimensional Drift
X(PC) • L1+ R1(PS5) • + (Xbox X/S)

EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.

Cost:♦♦♦♦♦♦♦♦ 8 points Duration: Duration 10 s

Agent Cosmetics[]

The following are cosmetics related to Yoru from Agent Gear and from other sources (e.g. Battle Pass).

Gear[]

More information: Gear
Chapter 1
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Spray:
Who's Next
Player Card:
VALORANT Yoru
Player Title:
Gatecrasher
Spray:
Sharp
Kingdom Credits:
2,000
Kingdom Credits 2,000 Kingdom Credits 2,500 Kingdom Credits 3,000 Kingdom Credits 3,500 -
Chapter 2
Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
Buddy:
Dimensional Fragment
Spray:
Yoru
Player Title:
Unmasked
Player Card:
Unmasked Lineage
Weapon Skin:
Death Wish Sheriff
Kingdom Credits 4,500 Kingdom Credits 5,500 Kingdom Credits 6,500 Kingdom Credits 7,500 Kingdom Credits 8,000

Other cosmetics[]

Player Cards
Image Name Source
Afternoon Asada Event Pass:
Year End
Alpha Threat Login Bonus
Bloodline Battle Pass:
EP 02 Act 3
Boot Camp // Stealth Module Battle Pass:
EP 06 Act 2
Champions Squad Event Pass:
Champions 2023

Part of collection:
Champions 2023
Doodle Buds // Agents Store:
Doodle Buds
Duality Login Bonus
Enter the Duelists Battle Pass:
EP 05 Act 1
EP 2 // FORMATION Prime Gaming Drops
Escalation Battle Pass:
EP 03 Act 2
Home Again // Yoru Battle Pass:
EP 04 Act 2

Part of collection:
Home Again
Joke's Over Battle Pass:
EP 05 Act 1
Meet Your Main Battle Pass:
EP 05 Act 2
Rank Up! // Masters Tokyo 2023 Broadcast Drops
Rift Rider Battle Pass:
EP 06 Act 1
Secret Lineage
(teaser)
Battle Pass:
EP 01 Act 3
Team Ace // Yoru Store:
Team Ace
Thread Swap Event Pass:
5 Years
Up in Arms Prime Gaming Drops
VALORANT GO! Vol. 2 Yoru Store:
VALORANT GO! Vol. 2
Versus // Yoru + Phoenix Miscellaneous
Part of collection:
Versus
Warm Up // Maxbot Battle Pass:
EP 04 Act 3
While It's Hot Battle Pass:
EP 08 Act 3
Yoru ID Battle Pass:
EP 02 Act 1

Part of collection:
Agent ID
Sprays
Image Name Source
200 IQ Prime Gaming Drops
Already Locked Battle Pass:
EP 06 Act 3
Backseat Coaching Battle Pass:
EP 04 Act 3
Bad Hair Day Battle Pass:
EP 04 Act 1
Doodle Buds // Agents Store:
Doodle Buds
Dream Team Battle Pass:
EP 06 Act 1
Fakeout Event Pass:
Recall
I Sleep Battle Pass:
EP 05 Act 3
Many Thanks Battle Pass:
EP 04 Act 2
Roll On Battle Pass:
EP 07 Act 2
Sad Yoru Battle Pass:
EP 03 Act 3
Team Ace // Yoru Store:
Team Ace
Ultimate Shame Battle Pass:
EP 09 Act 1
VALORANT GO! Vol. 2 Yoru Store:
VALORANT GO! Vol. 2
Whaaat? Battle Pass:
EP 06 Act 2
What's That? Battle Pass:
EP 04 Act 1
Weapon Skins
Image Edition Skin Weapon Variant Source
Premium Doodle Buds Stinger Base Store
Phantom Base
Marshal Base
Ares Base
Select Immortalized Guardian Base Battle Pass:
EP 05 Act 2
Orange
Blue
Green
Select Jigsaw Ghost Base Battle Pass:
EP 03 Act 1
Judge Yoru
Guardian Yoru
Ares Yoru
Deluxe Team Ace Frenzy Store
Premium* VALORANT GO! Vol. 2 Melee:
Yoru's Stylish Butterfly Comb
Store
* Melee skins are all classed as Exclusive Exclusive,
but are associated with the collection's tier used for gun skins.
Buddies
Image Name Source
VALORANT GO! Vol. 2 Yoru Store:
VALORANT GO! Vol. 2

Quotes[]


Update History[]

All Platforms[]

v10.08
  • Fakeout
    • Bugfix Reverted a bugfix that caused Yoru’s clone to slightly mismatch normal player movement when running into walls.
  • Dimensional Drift
    • Nerf Duration reduced 12s >>> 10s
    • Nerf Point cost 7 >>> 8

v10.06

  • Fakeout
    • Nerf Cost increase 100 >>> 200 credits

v9.09

  • Dimensional Drift
    • Bugfix Fixed a bug where Yoru could pick up KAY/O with NULL/cmd active during Dimensional Drift
    • Bugfix Fixed a bug where Yoru would hold the Nocturnum scythe incorrectly after using Dimensional Drift

v9.08

  • Fakeout
    • Buff Blind abilities like Gekko’s Dizzy and Vyse’s Arc Rose will now display the blind effect on Yoru’s Fakeout clone as if he was a real Agent.
    • Buff Vyse will play her Successful Blind celebration lines when blinding Yoru’s Fakeout clone.
    • Buff Cypher’s Neural Theft will show the Yoru’s Fakeout clone.
    • Added Clove’s Meddle will now show the decay effect on Yoru’s Fakeout clone.

v7.10

  • Fakeout
    • Added Enemy agents will callout image on sight as if it is any other enemy agent, albeit using the generic "Enemy spotted" voiceline.

v7.0

v6.11

v6.10

  • Fakeout
    • Bugfix Buff Fixed an issue where Yoru’s Fakeout would min flash you if you were outside of its conal range of effect.
    • Bugfix Buff Fixed a bug where Yoru’s Fakeout echo would sometimes not have a weapon equipped.
    • Bugfix Buff The weapon that Yoru’s Fakeout echo equips should now use a more accurate weapons skin.

v6.08

  • Dimensional Drift
    • Bugfix Buff Fixed an issue where Yoru couldn’t drop his weapon while using Dimensional Drift.

v6.03

  • Bugfix Adjusted hair height to fit within standardized vertical range

v6.02

  • Fakeout
    • Bugfix Buff Fixed a bug where Fakeout could get stuck in mid-air in various locations

v5.12

  • Fakeout
    • Buff Now immune to all allied damage
  • Gatecrash
    • Nerf Health decreased 100 HP >>> 60 HP
    • Buff Cost decreased 200 >>> 150
    • Buff Now immune to all allied damage

v5.09

v5.07

v5.04

  • Gatecrash
    • Bugfix Fixed a bug where Gatecrash would sometimes leave floor markers in incorrect locations

v5.01

  • Dimensional Drift
    • Buff Increased duration of ultimate 10s >>> 12s
    • Buff Reduced unequip time 1.2s >>> 0.8s
    • Bugfix Buff Fixed a bug where the invulnerability kicked in later than intended after it was cast

v4.11

  • Dimensional Drift
    • Bugfix Nerf Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift
    • Bugfix Fixed a bug where the mask would flicker while running forward during Dimensional Drift

v4.10

  • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
  • Gatecrash
    • Bugfix Buff Voice lines relating to Gatecrash will now be heard globally by allies

v4.08

  • Gatecrash
    • Bugfix Nerf Fixed a bug where Yoru could use Gatecrash to teleport out of bounds
  • Dimensional Drift
    • Bugfix Nerf Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of Dimensional Drift

v4.07

  • Dimensional Drift
    • Bugfix Nerf Fixed a bug where Yoru could use a weapon immediately after Dimensional Drift ended by exploiting an unwanted interaction with ropes

v4.04 Hotfix

v4.04

  • Fakeout - Adjustment Reworked
    • Charges reduced from 2 >>> 1
    • Decoy HP: 150
    • Decoy is now a full running version of Yoru and can only be sent running forward
    • Right-click to place a stationary marker for the decoy
      • Reactivate similarly to footsteps to create the decoy that runs forward
    • Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay.
      • Enemies within the cone are flashed
  • Gatecrash
    • Buff Improved the system used to place Gatecrash at targeted ground locations
    • Buff Time it takes for teleport beacon to re-stealth has decreased 1.5 >>> 0.5 seconds
    • Buff Teleport beacon's in-game audio while traveling reduced 22.5m>>>12.5m
    • Buff Teleport beacon's speed has been increased 675 >>> 800
    • Buff Charges increased from 1 >>> 2
    • Nerf Cost increased 0 >>> 200
    • Adjustment Cooldown charge refresh removed, switched back to 2-kill reset
    • Added Gatecrash can now be faked by pressing F, while hovering over the beacon
      • Fake teleport will play audio and portal visuals as if Yoru is attempting to teleport
      • Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleport
  • Dimensional Drift
    • Buff Duration increased 8 >>> 10 seconds
    • Buff Yoru is no longer revealed to enemies
      • Yoru's footsteps can now be heard within 15m of his location
    • Buff Yoru is now able to cast all utility out of his ultimate
    • Nerf Cast delay added upon casting Dimensional Drift, preventing the invulnerability frame on cast
    • Nerf Unequip delay time increased 0.6 >>> 1.2 seconds
    • Nerf Cost increased 6 >>> 7 points

v3.0

v2.07

v2.06

  • Blindside
    • Buff Flash activation time decreased 0.8 seconds >>> 0.6 seconds
    • Buff Flash duration increased from 1.1 seconds >>> 1.5 seconds
  • Gatecrash
    • Adjustment Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds
    • Buff Lifetime of the Gatecrash fragment increased 20 seconds >>> 30 seconds
    • Buff The range at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4m
    • Added Visuals for visibility range added to the moving fragment
  • Dimensional Drift
    • Buff Ult Points reduced 7 >>> 6
    • Buff Yoru can now reactivate Gatecrash while in Dimensional Drift
    • Buff Time it takes to unequip out of Dimensional Drift decreased from 1.0 seconds >>> 0.6 seconds
    • Bugfix Buff Fixed Yoru taking Decay damage while intangible

v2.03

  • Fakeout
    • Bugfix Buff Fakeout no longer has slightly different sounding footsteps than Yoru himself
    • Bugfix Buff Fakeout no longer sometimes falls through the floor when the stationary version was placed
  • Gatecrash
    • Added Gatecrash now displays the range at which the tether can be seen by enemies while moving on the minimap
    • Added The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap
    • Bugfix Buff Fixed issue where teleporting to Gatecrash right as it expires caused Yoru to fall through the map to his death
  • Dimensional Drift
    • Buff While in Dimensional Drift, Yoru's minimap is now visible
    • Buff Enemies within Yoru's vision range, while in Dimensional Drift, are now revealed to ally minimaps, as well
    • Nerf Dimensional Drift can no longer body block enemies
    • Bugfix Buff Fixed issue where Yoru was unable to equip a weapon or ability if he cancelled out of Dimensional Drift right as its buffs activated

v2.02

  • Fakeout
    • Bugfix Nerf Throwing Fakeout through a teleporter no longer causes other projectiles thrown afterwards to play Agent audio instead of object audio
  • Gatecrash
    • Bugfix Buff Fixed Yoru getting stuck in various spots on maps when using Gatecrash

v2.0

  • Added Added


Console-only[]

v10.04
  • Dimensional Drift
    • Buff Unequip delay decreased 1.2s >>> 0.8s (Standardizing to PC)
  • Fakeout
    • Buff Max flash duration increased 2.0s >>> 3.0s (Standardizing to PC)
    • Nerf Flash explosion delay increased: 0.6s >>> 0.8s
  • Blindside
    • Buff Max Flash Duration increased from 1.25s >>> 1.75s (Standardizing to PC)
    • Buff Flash Explosion Delay: 0.7s >>> 0.6s (Standardizing to PC)

v9.01


Spotify Playlist[]

Trivia[]

  • The name Yoru (Kanji: ) is Japanese for "night."
  • His abilities were inspired by ferrofluid, a type of liquid that is attracted to magnetic poles.[17]
  • His mask came from the Edo period.[18]
    • Only Yoru is able to utilize the powers of his mask.[19]
  • His voice actor, Daisuke Takahashi, also voices Yoru in the Japanese dub.
  • Yoru collects knives as a hobby.
  • Yoru owns a "HX20" motorbike.[20]
  • His favorite food is Zarusoba noodles, which he often gets from a restaurant in Shibuya, Tokyo.[20]

Development[]

  • Before Yoru's release, 'Johns Latte' was the name that players predicted Yoru would be called after people found 'Johns Latte' as a title for the Valorant wallpapers file that "contained the silhouette of the 14th Valorant agent."
  • Yoru's character design takes inspiration takes inspiration from several Japanese fictional characters including Jotaro Kujo, Kazuma Kiryu, Mondo Zappa, and Spike Spiegel, among others, blended with the rebel street fashion that is known in Japan.[21]

Gallery[]

References[]

Navigation[]

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