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   I'll fight anybody. I'll fight everybody.
— Character selection

Yoru is an Agent in VALORANT.

Profile

Biography

Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look.

A radiant from Tokyo, Japan, Ryo Kiritani is a man dedicated to uncovering his past. Specifically interested in his ancestors and an ancient order of samurai, Kiritani's search has kept on bringing him to Kingdom's S22 container port. On his first visit, he broke into the facility and stole a mask from a set of samurai armor that allowed him to see into another dimension. He was later recruited by the VALORANT Protocol as its fifteenth agent, "Yoru", and shortly after this his familiarity with S22 saw him returning there on assignment to prevent a spike detonation by hostiles from Omega Earth.[1][2]

Still not done with S22 however, Yoru continued to return to the site despite having other missions to do for the Protocol and against the advice of his superiors. His research led him to discovering new information relating to both radianite and the alternate dimension that he could access and enter with his powers. Finding a part of the ship with older dimensional fabric, Yoru suddenly fell through into a space that felt as if he was traveling from "now to then". He pushed forward as far as he could and heard a woman's voice calling out to him, one he thought he recognized, but before he could answer back, the rift closed.

RYO KIRITANI: Early Life

  • Kiritani comes from Tokyo, Japan.[3]
  • Kiritani has links to Yokohama and Ito.[4]
  • Kiritani travels to S22.[5]
    • He breaks into a research room and takes a mask from a set of samurai armor being studied there.

YORU: VALORANT agent

  • Recruited as its fifteenth agent.
  • Yoru is assigned as a member of the S22 strike team.[6][7]
    • Yoru attempts to riftwalk into position as the hostiles try to fall back from a planted spike but is forced to reveal himself in order to save his fellow agent, Phoenix, from being eliminated by Omega Cypher. He is able to shoot Omega Cypher and then draw Omega Jett towards him, leaving only Omega Viper to deal with Phoenix.
    • Yoru and Omega Jett fight over the planted spike, with Yoru eventually outmaneuvering Omega Jett to incapacitate her and allow him to defuse the spike. He eventually finishes off Omega Jett when she picks herself up and shoots Phoenix, with Yoru hitting her by shooting through Phoenix’s body.

The Omega Project

  • Yoru is present during the Max Bot training exercise at VALORANT HQ.[8]
    • Yoru remains outside the training area winning large amounts of credits from Jett in several bets that Max Bot will win every fight he is in. All his winnings are eventually confiscated by Sage after most of the agents finally defeated Max Bot as one large team.

Return to S22

  • Yoru returns to S22 despite being told by Brimstone to leave the site alone.[9]
  • Yoru’s continued research there reveals there is dimensional scarring on the sides of an old Japanese warship there and that the ancient armor there is filled with radianite, despite claims that it had only been discovered 10 years ago. [9]
  • Yoru then finds a part of the warship where the dimensional fabric was weaker and older, falling into rift through a space that didn’t feel like he was traveling to just a new place, but a new place in time.[10]
    • In the rift, he also hears someone calling to him, someone he thought he knew.
    • Yoru tries to push forward but doesn’t have time to answer the voice before the rift closes.

Personality

   Five enemies. Five for me, none for anyone else.
— Yoru (Match Start)

Yoru is undeniably arrogant, and is known to be easily annoyed and irritated by people, including his own teammates. He operates mostly as a lone wolf, preferring to take down entire enemy teams on his own and has initially shown to cooperate with his team only out of reluctance, but over time he would go on to be a team player. Being the powerful rift walker that he is, Yoru thinks quite highly of himself and his abilities, always looking down on his enemies and referring to them as "minnows" - nothing more than small fish. Such thoughts have also been seen in action, being able to put down up to twenty enemies at once all on his own. Though some of these actions are seen as heroic by passers-by when used to bring order to the streets, Yoru himself dislikes being considered a savior or a hero for what he does.

While he is irritable, he is not hotheaded nor is he impatient. In fact, his powers compel him to think strategically as he moves behind enemy lines unseen, and he takes his time with moving into position so as to ensure that he takes down his opponents perfectly. This was seen in "RETAKE," wherein he fended off Omega agents in Bennett Island with more awareness as opposed to Phoenix's blind rush towards the enemy.

Appearance

Yoru has spiked hair with two shades of blue, one light and the other being much darker. He sports a black ear piercing on the lobe of either ear, and he has a slit on his left eyebrow. The most notable part of his uniform is his unique blue jacket that has two spikes on both shoulders, an orange insignia depicting a skull imprinted on the shoulders, and his logo that bears resemblance to a wolf embedded on the back. He also wears black pants and a pair of black shoes.

When Yoru activates his ultimate ability, he dons a samurai mask that bears an illustration of a mouth with two fangs.

Abilities

Basic

CFakeout
Fakeout.png

EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a blinding flash when destroyed by enemies.

Uses: 1 Uses 1.png Cost:Creds 100 Duration: Duration 10 s Health: Health 150 HP

QBlindside
Blindside.png

EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface in world.

Uses: 2 Uses 2.png Cost:Creds 250 Windup: Windup 0.6 s Debuff: Debuff 1.5 s Flash

Signature

EGatecrash
Gatecrash.png

EQUIP to harness a rift tether. FIRE to send the tether out moving forward. ALT FIRE to place a tether in place. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport.

Uses: 2 Uses 2.png Cost:Creds 200 Duration: Duration 30 s Cooldown: Cooldown 2 kill recharge Health: Health 100 HP

Ultimate

Dimensional Drift.png

EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside.

Cost:♦♦♦♦♦♦♦ 7 points Duration: Duration 10 s

Contract

Chapter 1

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
Who's Next Spray.png VALORANT Yoru Card Small.png Player Title image.png Sharp Spray.gif Yoru icon.png
SPRAY:
Who's Next
PLAYER CARD:
VALORANT Yoru
PLAYER TITLE:
Gatecrasher
SPRAY:
Sharp
AGENT:
Yoru

Chapter 2

TIER 6 TIER 7 TIER 8 TIER 9 TIER 10
Dimensional Fragment Buddy.png Yoru Spray.png Player Title image.png Unmasked Lineage Card Small.png Death Wish Sheriff.png
GUNBUDDY:
Dimensional Fragment
SPRAY:
Yoru
PLAYER TITLE:
Unmasked
PLAYER CARD:
Unmasked Lineage
SKIN:
Death Wish Sheriff

Quotes

For Yoru's quotes see Yoru/Quotes


Update History

v4.10
  • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
  • Gatecrash.png Gatecrash
    • Bugfix Buff Voice lines relating to Gatecrash will now be heard globally by allies

v4.08

  • Gatecrash.png Gatecrash
    • Bugfix Nerf Fixed a bug where Yoru could use Gatecrash to teleport out of bounds
  • Dimensional Drift.png Dimensional Drift
    • Bugfix Nerf Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of Dimensional Drift

v4.07

  • Dimensional Drift.png Dimensional Drift
    • Bugfix Nerf Fixed a bug where Yoru could use a weapon immediately after Dimensional Drift ended by exploiting an unwanted interaction with ropes

v4.04 Hotfix

v4.04

  • Fakeout.png Fakeout - Adjustment Reworked
    • Charges reduced from 2 >>> 1
    • Decoy HP: 150
    • Decoy is now a full running version of Yoru and can only be sent running forward
    • Right-click to place a stationary marker for the decoy
      • Reactivate similarly to footsteps to create the decoy that runs forward
    • Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay.
      • Enemies within the cone are flashed
  • Gatecrash.png Gatecrash
    • Buff Improved the system used to place Gatecrash at targeted ground locations
    • Buff Time it takes for teleport beacon to re-stealth has decreased 1.5 >>> 0.5 seconds
    • Buff Teleport beacon's in-game audio while traveling reduced 22.5m>>>12.5m
    • Buff Teleport beacon's speed has been increased 675 >>> 800
    • Buff Charges increased from 1 >>> 2
    • Nerf Cost increased 0 >>> 200
    • Adjustment Cooldown charge refresh removed, switched back to 2-kill reset
    • Added Gatecrash can now be faked by pressing F, while hovering over the beacon
      • Fake teleport will play audio and portal visuals as if Yoru is attempting to teleport
      • Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleport
  • Dimensional Drift.png Dimensional Drift
    • Buff Duration increased 8 >>> 10 seconds
    • Buff Yoru is no longer revealed to enemies
      • Yoru's footsteps can now be heard within 15m of his location
    • Buff Yoru is now able to cast all utility out of his ultimate
    • Nerf Cast delay added upon casting Dimensional Drift, preventing the invulnerability frame on cast
    • Nerf Unequip delay time increased 0.6 >>> 1.2 seconds

v3.0

v2.07

v2.06

  • Blindside.png Blindside
    • Buff Flash activation time decreased 0.8 seconds >>> 0.6 seconds
    • Buff Flash duration increased from 1.1 seconds >>> 1.5 seconds
  • Gatecrash.png Gatecrash
    • Adjustment Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds
    • Buff Lifetime of the Gatecrash fragment increased 20 seconds >>> 30 seconds
    • Buff The range at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4m
    • Added Visuals for visibility range added to the moving fragment
  • Dimensional Drift.png Dimensional Drift
    • Buff Ult Points reduced 7 >>> 6
    • Buff Yoru can now reactivate Gatecrash while in Dimensional Drift
    • Buff Time it takes to unequip out of Dimensional Drift decreased from 1.0 seconds >>> 0.6 seconds
    • Bugfix Buff Fixed Yoru taking Decay damage while intangible

v2.03

  • Fakeout.png Fakeout
    • Bugfix Buff Fakeout no longer has slightly different sounding footsteps than Yoru himself
    • Bugfix Buff Fakeout no longer sometimes falls through the floor when the stationary version was placed
  • Gatecrash.png Gatecrash
    • Added Gatecrash now displays the range at which the tether can be seen by enemies while moving on the minimap
    • Added The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap
    • Bugfix Buff Fixed issue where teleporting to Gatecrash right as it expires caused Yoru to fall through the map to his death
  • Dimensional Drift.png Dimensional Drift
    • Buff While in Dimensional Drift, Yoru's minimap is now visible
    • Buff Enemies within Yoru's vision range, while in Dimensional Drift, are now revealed to ally minimaps, as well
    • Nerf Dimensional Drift can no longer body block enemies
    • Bugfix Buff Fixed issue where Yoru was unable to equip a weapon or ability if he cancelled out of Dimensional Drift right as its buffs activated

v2.02

  • Fakeout.png Fakeout
    • Bugfix Nerf Throwing Fakeout through a teleporter no longer causes other projectiles thrown afterwards to play Agent audio instead of object audio
  • Gatecrash.png Gatecrash
    • Bugfix Buff Fixed Yoru getting stuck in various spots on maps when using Gatecrash

v2.0

Added Added


Spotify Playlist

Trivia

  • The name Yoru (Kanji: ) is Japanese for "night."
  • His abilities were inspired by ferrofluid, a type of liquid that is attracted to magnetic poles.[12]
  • His mask came from the Edo period.[13]
  • His voice actor, Daisuke Takahashi, also voices Yoru in the Japanese dub.
  • Yoru collects knives as a hobby.
  • Yoru owns a "HX20" motorbike.[14]
  • His favorite food is Zarusoba noodles, which he often gets from a restaurant in Shibuya, Tokyo.[14]

Development

  • Before Yoru's release, 'Johns Latte' was the name that players predicted Yoru would be called after people found 'Johns Latte' as a title for the Valorant wallpapers file that "contained the silhouette of the 14th Valorant agent."
  • Yoru's character design takes inspiration takes inspiration from several Japanese fictional characters including Jotaro Kujo, Kazuma Kiryu, Mondo Zappa, and Spike Spiegel, among others, blended with the rebel street fashion that is known in Japan.[15]

Gallery

References

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