ZERO/point is a signature ability for KAY/O.
Summary[]
| “ | EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.
— In-game description
|
ZERO/point is primarily an Intel ability that KAY/O has to equip before casting. On cast, he throws a blade as a projectile that sticks to the first surface it comes into contact with. On contact the blade will begin to windup, during which time enemy agents can deal damage to it and destroy it.
If it completes its windup the blade explodes, emitting a terrain-piercing pulse that suppresses any enemy agents in range. KAY/O and his allies are alerted if any enemy agents are suppressed and the exact identities of the affected enemies are also revealed, though their exact location within the area of effect is not revealed.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.5 seconds | ||
| 15 meters | ||
| 1 second | ||
| 8 seconds |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Suppress enemies[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
v11.08
Cooldown increased from 40s → 60s
Fixed a bug where KAY/O’s ZERO/point revealed exact opponent locations with an audio cue.
Fixed an issue where the dagger trajectory could behave unexpectedly with packet loss.
Fixed known cases where ZERO/point would sometimes report inaccurate information.
Fixed the Knife Handle collision staying in world after the Suppression explosion.
Improved the hitbox on KAY/O's ZERO/point so shooting the handle of the knife destroys it.
Potentially fixed bug with KAY/O’s ZERO/point not showing the correct enemies that it has suppressed
Health increased 1 HP >>> 20 HP
Now immune to all allied damage
Added voiceover that informs allies on exactly how many enemies have been suppressed
The position indicator will no longer appear twice on the minimap in some cases
Fixed issue with ZERO/point sometimes incorrectly displaying enemies that were hit on UI
- Replication only:
Cooldown restock removed
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||



